Senior Software Engineer specializing in AR/VR, metaverse, and game development
Diego already has a relationship with Reval, so a warm intro from us gets a much better response than cold outreach.
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Unity/C# gameplay engineer from Horizon Worlds with deep experience shipping multiplayer VR and mobile features, especially scalable real-time animation and object interaction systems. Stands out for redesigning a high-overhead RPC-based animation pipeline into a deterministic client-side playback architecture that reduced network load, improved stability in complex worlds, and enabled previously unpublishable worlds to ship.
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