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Emil Balian

Mid-Level Physics/Simulation Engineer specializing in gameplay and real-time destruction

Glendale, CAPhysics Engineer - Unannounced Single-Player, 3rd-person, Action Adventure Title6 years experienceMid-LevelVideo GamesMedia & EntertainmentTechnology
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Experience

Physics Engineer - Unannounced Single-Player, 3rd-person, Action Adventure TitleThat’s No Moon Entertainment
Physics Engineering Intern – Unreal Engine 5 Developer (Destruction Simulation)Epic Games
Unity Game Developer – VR Buggy Simulator + Kart PhysicsCarnegie Mellon University

Education

Carnegie Mellon Universitybachelor, Computational Physics (2022)

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Contact

candidate@example.com(555) 123-4567LinkedIn Profile
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Languages

EnglishArmenianMandarin

Skills

CC#C++Chaos DestructionCharacter MovementCMakeCollision ProfilesComputational Fluid Dynamics (CFD)Data Structures and AlgorithmsDestruction SimulationFinite Element Analysis (FEA)Finite Volume Method (FVM)FrameProFunctional ProgrammingGDB