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Ertan Turan

Senior Software Engineer specializing in Unity (AR/VR) and interactive 3D applications

Belfast, Northern IrelandSoftware Engineer9 years experienceSeniorVideo GamesAR/VRSaaS
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About

Unity/C# developer (7+ years) who has shipped VR apps targeting Meta Quest (Quest/2/Pro) using OpenXR/Meta XR SDK, with deep standalone performance optimization and comfort-focused UX. Owns the full delivery pipeline from Android build/signing and Gradle config to Windows installers and auto-patching via Azure, and builds robust Unity UI design systems plus core tech like humanoid bone mapping and VHACD collider generation. Also cross-functional across ReactJS dashboards and Python tooling to port VR workflows into Maya/iClone/Blender.

Experience

Software EngineerRetinize
Software Engineer-II & Project MaintainerBITES Defence & Space
Software Engineer-IBITES Defence & Space
Unity DeveloperOtto Games
Software EngineerReo-Tek
Jr. Software Engineer at Reo-TekReo-Tek
Author / ResearcherComputer Standards & Interfaces

Education

Hacettepe Universitymaster, Computer Animations and Game Technologies (2020)
Mugla S.K. Universitybachelor, Information Systems Engineering (2018)

Key Strengths

  • Shipped Unity VR applications for Meta Quest using OpenXR and Meta XR SDK
  • Standalone VR performance profiling and optimization with Unity Profiler (targets 72–90 FPS)
  • End-to-end build/release ownership (Android builds, keystore signing, Gradle configs)
  • Windows distribution experience (Inno Setup installers, auto-patching via Windows .appinstaller on Azure)
  • Strong VR interaction/input implementation with fallback paths for different controllers/tracking modes
  • Comfort-focused VR UX (motion sickness mitigation, stable horizon)
  • Built complex UI/UX infrastructure in Unity (design systems from Figma, component libraries, typography/themes/tooltips/preferences)
  • Developed core runtime systems (humanoid bone mapping; VHACD collider generation for accurate/performant collisions)
  • Cross-functional engineering across Unity/C#, ReactJS, and Python tooling for DCC app workflows (Maya/iClone/Blender)

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Languages

English

Skills

UnityC#PythonGoReactReact.jsNext.jsReduxNode.jsJavaScriptUI DevelopmentUnity UIWeb Application UIFront-End DevelopmentSaaS