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Francesco Brischetto

Mid-level Game/VR Software Engineer specializing in Unity and Unreal multiplayer

Catania, ItalySOFTWARE ENGINEER4 years experienceMid-LevelVideo GamesVirtual RealityWeb Development
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About

Unity/VR multiplayer developer with Photon Fusion experience who focuses on "game feel" and networking performance—profiling input/velocity to replace linear interpolation with Animation Curves, and refining camera smoothing to improve playtest feedback. Also has Unreal Engine C++ multiplayer experience with Epic Online Services and applies bandwidth-minimization strategies for smooth real-time VR under latency.

Experience

SOFTWARE ENGINEERCrurated
GAME ENGINEERBevium Srl
WEB DEVELOPERPSVD Srl/Sailfire
GAME DEVELOPER (ACADEMY)Digital Bros Game Academy (DBGA)

Education

University of Milanmaster, Computer Science (Game Programming) (2022)
University of Cataniabachelor, Computer Science (2019)

Key Strengths

  • Improves game feel via fine-tuned movement and camera responsiveness (acceleration curves, smoothing)
  • Uses profiling and playtest feedback to drive iterative gameplay improvements
  • Multiplayer networking expertise across Unity (Photon Fusion) and Unreal (C++/EOS)
  • Optimizes network performance by minimizing synchronized data and handling visuals/prediction locally
  • Leverages AI tools to validate networking designs and identify over-synchronization issues, accelerating refactors

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Contact

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Languages

English

Skills

C++C#UnityUnity 6Unreal Engine 5Unreal EngineGameplay Ability System (GAS)Epic Online Services (EOS)Meta SDKOpenXRVirtual Reality (VR)Multiplayer Game DevelopmentJavaScriptjQueryPHP