Junior Graphic Designer and Marketing Assistant with public-facing and bidding support experience
Gabriel already has a relationship with Reval, so a warm intro from us gets a much better response than cold outreach.
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Real-time VFX artist/developer building a mobile game with planned VR adaptation, focused on performance-first impact effects. Demonstrates practical Unreal Engine optimization workflow (profiling GPU/CPU, overdraw, draw calls; testing on real devices) and uses AI tools to speed up visual concepting and iteration.
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