Senior Gameplay Engineer specializing in Unreal Engine and immersive XR experiences
Harrison already has a relationship with Reval, so a warm intro from us gets a much better response than cold outreach.
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Gameplay engineer with deep Unreal Engine multiplayer/VR experience, including end-to-end implementation of replicated physics for a co-op VR FPS (Final Space: The Rescue) optimized for Meta Quest constraints using profiling-driven network and simulation throttling. Also built physics-driven projectile systems with predictive arcs and tuned hand-tracked vehicle controls for an Apple Vision Pro project using playtest analytics to improve feel.
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