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Ivan Kulikov

Senior Game AI Designer specializing in Unreal Engine gameplay systems

Kyiv, UkraineSenior Game AI Designer8 years experienceSeniorVideo GamesMedia & EntertainmentVirtual Reality (VR)
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About

UE5 Blueprint-focused gameplay/AI developer specializing in combat creatures and reusable, data-driven systems. Built a player-facing AI dodge mechanic that stays navmesh-safe via trace-based space checks and tuned it with cooldowns/probabilities, validating timing against ~250ms player reaction speed using a dedicated test map and logging. Experienced collaborating cross-discipline to propose features, request assets, prototype quickly, and iterate based on QA/playtests and creative direction.

Experience

Senior Game AI Designer4A Games
Senior Game & Technical DesignerN-iX Game & VR Studio
Game Designer/Project ManagerSizeOf Games

Education

Donetsk National Technical Universitybachelor, Programming (2019)

Key Strengths

  • Owned gameplay/AI features end-to-end from prototype through polish and ship support
  • Designed AI dodge behavior with navmesh-safe sidestep selection using traces and space checks
  • Balances player-facing AI behaviors using cooldowns and execution chance to prevent frustration
  • Builds modular, reusable systems by separating core rules from content and pushing mode differences into data-driven configs
  • Rapid UE5 iteration loop: vertical-slice prototyping, early tunables via exposed variables/Data Assets, then cleanup/modularization
  • Structured cross-discipline workflow from proposal through asset requests, prototyping, implementation, feedback, and iteration
  • Gameplay testing grounded in player reaction timing (~250ms) with logging to validate behavior triggers

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Contact

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Languages

English

Skills

Unreal Engine 5Unreal EngineUnityGame DesignTechnical DesignAI DesignGame AIGameplay Systems DesignSystems DesignPrototypingGame BalancingGameplay Ability System (GAS)Behavior TreesState TreesState Machines