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JL

James Lopez

Junior Game Programmer specializing in Unity and Unreal Engine

Game Programmer (Intern/Junior)2 years experienceJuniorVideo GamesMedia & EntertainmentInsurance
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About

Game developer with hands-on Unreal Engine 5 Blueprint experience (Epic Games Professional Certification) who built five distinct game modes in a single project, implementing AI, UI, weapons, crafting, and quest systems. Also contributed to a VR cooking game (Ventanita) focused on UI and VR bug-fixing, and is building a platformer (Hangover Hero) where they owned the story-mode boss system and balanced difficulty through iterative playtesting.

Experience

Game Programmer (Intern/Junior)Anti Elixir LLC
AssistantSouth Florida Commercial Insurance Planners

Education

Miami Dade College: Wolfson Campusassociate, Game Development and Design (2024)
Mater Lakes Academy High Schoolhigh_school (2019)

Key Strengths

  • End-to-end mode implementation in UE5 Blueprints across multiple genres (stealth, combat, platformer, CTF, crafting/story)
  • Strong gameplay tuning from playtests (timers, currency, damage stats, difficulty adjustments)
  • VR-specific problem solving (play-area boundary fixes, player height/collision adjustments)
  • Systems design and implementation (AI detection/pathing, crafting, quests, team systems, boss mechanics)
  • Pragmatic scope management under deadlines (prioritized core features; cut complex cooking mechanic to ship on time)
  • Exploit detection and mitigation through playtesting (e.g., obstacle spawning to prevent safe-zone floating)

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Contact

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Languages

EnglishSpanish

Skills

C++C#JavaUnityUnreal Engine 5Blueprint (Unreal Engine)GitHubGameplay programmingGame mechanics developmentBug fixingDebuggingUI implementationVirtual reality (VR) developmentGame designGame development