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Nicholas Pels

Mid-Level Game Programmer specializing in Unity (C#) for mobile and web

California, USAGame Programmer, Software Engineer4 years experienceMid-LevelVideo GamesEducationEdTech
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About

Unity/C# game developer who led a major level-system overhaul at Codable to support seed-based procedural generation, more than doubling available levels and improving engagement and paid conversion. Also shipped an OpenAI-powered in-product assistant (CatBot) for a kid-focused creator tool, including prompt screening, safety/tone constraints, and cost controls via daily usage limits.

Experience

Game Programmer, Software EngineerKodable Education
Game Programmer, Project LeadSaplink
Game Programming InternSpringbay Studio

Education

University of California, Berkeleybachelor, Electrical Engineering and Computer Science (2021)

Key Strengths

  • Owned end-to-end overhaul of core level system in Unity/C# (architecture through implementation/shipping)
  • Implemented seed-based procedural generation enabling >2x increase in level count
  • Improved player engagement and increased conversion to paid subscription via expanded free/paid level content
  • Designed and shipped LLM feature (CatBot) with safety/tone controls for kids and usage limits to manage cost

Browse Similar

EngineeringC#RubyJavaScriptTypeScript

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Languages

English

Skills

C#RubyJavaScriptTypeScriptJavaCC++PythonUnityWeb DevelopmentUnit TestingGitGitHubPostgreSQLReact