Mid-Level Game Programmer specializing in Unity (C#) for mobile and web
Nicholas already has a relationship with Reval, so a warm intro from us gets a much better response than cold outreach.
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Unity/C# game developer who led a major level-system overhaul at Codable to support seed-based procedural generation, more than doubling available levels and improving engagement and paid conversion. Also shipped an OpenAI-powered in-product assistant (CatBot) for a kid-focused creator tool, including prompt screening, safety/tone constraints, and cost controls via daily usage limits.
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