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Nicholas Pels

Mid-Level Game Programmer specializing in Unity (C#) for mobile and web

KodableUC BerkeleyCalifornia, USA4 Years ExperienceMid LevelWorks Remote

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About

Unity/C# game developer who led a major level-system overhaul at Codable to support seed-based procedural generation, more than doubling available levels and improving engagement and paid conversion. Also shipped an OpenAI-powered in-product assistant (CatBot) for a kid-focused creator tool, including prompt screening, safety/tone constraints, and cost controls via daily usage limits.

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Key Strengths

  • Owned end-to-end overhaul of core level system in Unity/C# (architecture through implementation/shipping)
  • Implemented seed-based procedural generation enabling >2x increase in level count
  • Improved player engagement and increased conversion to paid subscription via expanded free/paid level content
  • Designed and shipped LLM feature (CatBot) with safety/tone controls for kids and usage limits to manage cost

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Experience

Game Programmer, Software EngineerKodable Education · Mar 2023 – May 2025
Game Programmer, Project LeadSaplink · Nov 2021 – Feb 2023
Game Programming InternSpringbay Studio · Jun 2019 – Sep 2019internship

Education

UC Berkeleybachelor, Electrical Engineering and Computer Science (2021)

Languages

English

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Typically responds within 24 hours

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Nicholas PelsMid-Level Game Programmer specializing in Unity (C#) for mobile and web