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Jason Shankel - Software Engineer in San Francisco, CA

Jason Shankel

Executive Software Engineer/CTO specializing in real-time 3D, game engines, and BIM platforms

HedralUCLASan Francisco, CA28 Years ExperienceExecutive LevelWorks Flexible

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About

Game/interactive systems engineer with shipped Unity/C# work (including performance gains on iOS) and experience building creator-facing tooling like a plain-language level scripting system. Also implemented an OpenAI-powered UGC dialogue/event generation pipeline with offline fallback, and built multiplayer collaborative editing in Unreal for an architectural drafting product using checksum + delta synchronization.

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Key Strengths

  • Owned and shipped Unity gameplay/UI systems end-to-end (scoping through implementation)
  • Improved iOS transition-dialog framerate by moving from custom C# animations to Unity Animation System
  • Built a plain-language scripting system enabling non-engineers to author new game levels
  • Designed LLM-driven UGC authoring workflow with OpenAI plus offline fallback and failure alerts
  • Cost-aware prompt engineering to keep LLM requests compact while producing rich outputs
  • Implemented robust multiplayer/collaborative synchronization using checksums and delta-based updates
  • Deep practical understanding of VR comfort constraints (prediction, latency, input tolerance)

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Experience

Software EngineerHedral · Aug 2025 – Mar 2026
Director of DevelopmentClinivise · Mar 2025 – Jul 2025
Software EngineerLiminal Games · Jul 2023 – Sep 2024
CTOModumate · Mar 2018 – Jul 2023
Senior Software EngineerRoblox · Jan 2017 – Mar 2018
Senior Gameplay EngineerFableLabs · Sep 2015 – Jan 2017
Senior Software EngineerSyntertainment · Jan 2012 – Jan 2014
Senior Software EngineerElectronic Arts · Jan 1994 – Jan 2009

Education

UCLAbachelor, Computer Science & Electrical Engineering (1992)

Languages

English

Publications

5 publications

Software EngineeringGame DevelopmentProgrammingTechnology Journalism

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Jason ShankelExecutive Software Engineer/CTO specializing in real-time 3D, game engines, and BIM platforms