Executive Software Engineer/CTO specializing in real-time 3D, game engines, and BIM platforms
Jason already has a relationship with Reval, so a warm intro from us gets a much better response than cold outreach.
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Game/interactive systems engineer with shipped Unity/C# work (including performance gains on iOS) and experience building creator-facing tooling like a plain-language level scripting system. Also implemented an OpenAI-powered UGC dialogue/event generation pipeline with offline fallback, and built multiplayer collaborative editing in Unreal for an architectural drafting product using checksum + delta synchronization.
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