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JJ

John Juszczak

Senior Software Engineer specializing in C++ tooling, CI/CD, and Unreal Engine pipelines

Los Angeles, CASoftware Engineer10 years experienceSeniorVideo GamesMedia & EntertainmentTelecommunications
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About

Gameplay programmer with hands-on Unreal Engine multiplayer shooter experience, notably overhauling aiming/ADS using Enhanced Input and curve-table-driven response curves plus subtle aim assist. Demonstrates strong networking judgment (client-side prediction vs server authority for anti-cheat) and a systems mindset, adding automation/analytics to speed iteration and improve decision-making.

Experience

Software EngineerStarpunch Studios
Software EngineerElectronic Arts (Industrial Toys)
Software EngineerDirecTV

Education

DePaul Universitybachelor, Computer Science (2015)

Key Strengths

  • Improved shooter aiming feel via data-driven input curves and iterative tuning (curve tables)
  • Designed nuanced aim-assist (sticky targeting) without full snap-to-target to fit game context
  • Balanced client-side responsiveness with server-authoritative recoil/spread/hit evaluation for competitive multiplayer integrity
  • Strong grasp of Unreal networking concepts (replication, RPCs, client-side prediction) to mitigate latency
  • Systems-oriented feature development using automation and analytics instead of one-off tweaks
  • Pragmatic use of AI tools for targeted troubleshooting and documentation/syntax lookup

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Languages

English

Skills

C++C#PythonJavaGroovyBashSQLSwiftObjective-CJavaScriptLuaUnreal EngineQtCMakevcpkg