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Kunal Patil

Senior Game Developer specializing in Unreal/Unity gameplay and graphics systems

RemoteSoftware Engineer6 years experienceSeniorVideo GamesVirtual RealityMedia & Entertainment
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About

Unreal Engine gameplay programmer with shipped experience on Five Nights at Freddy’s (including Ruin), spanning end-to-end systems like save/load + checkpoints, math-heavy spline-based AI movement, and player movement tuning. Also implemented a networked PvP dash using Unreal’s prediction pipeline (FSavedMove_Character) with server-authoritative validation, and has demonstrated strong debugging under stress-test conditions.

Experience

Software EngineerSteel Wool Games Inc.
Associate EngineerSteel Wool Games Inc.
Intern EngineerSteel Wool Games Inc.
GAMEPLAY ENGINEERSteel Wool Games Inc.

Education

Rochester Institute of Technologymaster, Game Design & Development (2019)
Savitribai Phule Pune Universitybachelor, Computer Engineering (2016)

Key Strengths

  • Owned end-to-end save/load + checkpoint subsystem architecture in Unreal (delegate-based pub-sub)
  • Debugged and resolved save/load state corruption under rapid stress tests using logging, edge-case simulation, and sequencing/locking fixes
  • Implemented PvP dash movement with Unreal client prediction and server authority (FSavedMove_Character + server validation of cooldown/stamina)
  • Applied math-driven AI spline movement (tangent/normal frames, kinematics, quaternion orientation) with stability/performance tradeoffs
  • Player movement “feel” tuning using measurable responsiveness metrics plus iterative playtest feedback

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Contact

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Languages

English

Skills

C++Modern C++ (C++11/14/17)C#CPythonJavaHLSLGLSLHTMLJavaScriptUnreal Engine 5Unreal Engine 4UnityGodotGameMaker Studio