Senior Game Developer specializing in Unreal/Unity gameplay and graphics systems
Kunal already has a relationship with Reval, so a warm intro from us gets a much better response than cold outreach.
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Unreal Engine gameplay programmer with shipped experience on Five Nights at Freddy’s (including Ruin), spanning end-to-end systems like save/load + checkpoints, math-heavy spline-based AI movement, and player movement tuning. Also implemented a networked PvP dash using Unreal’s prediction pipeline (FSavedMove_Character) with server-authoritative validation, and has demonstrated strong debugging under stress-test conditions.
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