Junior Game Programmer specializing in Unity and Unreal Engine
Lachlan already has a relationship with Reval, so a warm intro from us gets a much better response than cold outreach.
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Solo developer who shipped an Android game (Master Caster) built around touch gesture recognition (P$ algorithm) and data-driven potion/ingredient systems using JSON/dictionaries. Has hands-on experience optimizing Unity projects for mobile constraints (framerate, heat/battery) using techniques directly applicable to VR, and is actively porting the game to VR in Unreal with a focus on accessibility and room/standing/seated play modes.
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