Miguel already has a relationship with Reval, so a warm intro from us gets a much better response than cold outreach.
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About
VR/XR designer-developer specialized in shipping Unity experiences to Meta Quest, including major VR concerts (Foo Fighters, Young Thug, Sega x Steve Aoki) and work in the Quest ecosystem (Horizon, museum interactive VR). Demonstrates unusually deep standalone Quest performance/technical-art expertise (extreme draw-call/material strategies, baking workflows, foveated rendering) plus hand-tracking and live DMX lighting integration, and also builds local AI-driven avatar voice pipelines (STT+LLM+TTS with lip-sync) without internet.
Key Strengths
Shipped multiple high-profile Meta Quest VR experiences (including VR concerts and major titles)
Deep standalone Quest optimization expertise (materials, draw calls, baking, foveated rendering) to sustain 72–90 FPS
Strong VR interaction design grounded in device constraints and immersion (audio/lighting/design coherence)