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Miguel Ángel Hernandez Olmo

ScreenedReferences VerifiedIdentity VerifiedStrongly Recommended

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About

VR/XR designer-developer specialized in shipping Unity experiences to Meta Quest, including major VR concerts (Foo Fighters, Young Thug, Sega x Steve Aoki) and work in the Quest ecosystem (Horizon, museum interactive VR). Demonstrates unusually deep standalone Quest performance/technical-art expertise (extreme draw-call/material strategies, baking workflows, foveated rendering) plus hand-tracking and live DMX lighting integration, and also builds local AI-driven avatar voice pipelines (STT+LLM+TTS with lip-sync) without internet.

Key Strengths

  • Shipped multiple high-profile Meta Quest VR experiences (including VR concerts and major titles)
  • Deep standalone Quest optimization expertise (materials, draw calls, baking, foveated rendering) to sustain 72–90 FPS
  • Strong VR interaction design grounded in device constraints and immersion (audio/lighting/design coherence)
  • Advanced hand-tracking implementation experience (from baked poses to inferred full-hand rigs)
  • Technical artist capability bridging real-time lighting/shaders with live DMX show control
  • Rapid, architecture-conscious development using AI tools via tightly scoped task prompting
  • Prototyping breadth across VR/MR mechanics (breath detection, voice/shout mechanics, MR roguelike concepts)

Reference Highlights

Strongly Recommended
  • Enormous impact on system implementation
  • Long-term support mindset
  • Efficient solution design
  • Great at debugging performance bottlenecks
  • Fast to adapt to changing priorities
  • Effortless integration of new systems and technologies
  • Robust and flexible architecture design
  • Accelerates development by enabling reuse across games
  • Open-minded collaborator
  • Understands responsibilities and limitations
  • Creates space for designers, artists, and product to do their work

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Skills

UnityUnreal EngineMeta Quest (standalone VR optimization)PCVR developmentMixed Reality (Quest 3)Horizon (Meta) developmentHand tracking interaction designVR interaction designTechnical art for VRPerformance optimization (72/90 FPS targets)Draw call optimizationMaterial optimizationTexture bakingLight bakingUV remapping