Senior Unity Developer specializing in games, WebGL, and XR
Mike already has a relationship with Reval, so a warm intro from us gets a much better response than cold outreach.
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Unity/C# gameplay engineer with unusually broad hands-on range: built a reusable FSM and visual state editor at EA that was applied to AI, meta systems, multiplayer conversion, and console TRC flows, including first-pass Sony/Microsoft/Nintendo certification. Also spans LLM-assisted narrative systems, multiplayer networking, UWP/VR porting, and even arcade hardware/software integration down to designing and hand-building a wiring harness to hit a trade show deadline.
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