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Rafael Alam

Senior Systems Engineer specializing in VR gameplay architecture and real-time AI integration

Boston, MASenior Software Developer11 years experienceSeniorVideo GamesVirtual RealityHealthcare
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About

Gameplay/systems developer with shipped VR experience on Meta Quest (Litesport), owning a real-time workout scoring and progression system end-to-end including hit validation, HUD/UI, session state, and persistence. Known for event-driven architecture that decouples gameplay from UI, data-driven tunables for multiple modes, and rigorous VR performance work to hold 72 FPS using on-device profiling and debugging.

Experience

Senior Software DeveloperLitesport
Co-Founder / Game Designer / EngineerMuifwego
Game Designer & DeveloperArcade Distillery

Education

Parsons School of Designbachelor, Design & Technology (Game & Interactive Media) (2017)

Key Strengths

  • Owned end-to-end shipped VR workout progression/results system (prototype through live support)
  • Event-driven refactor to decouple gameplay state from UI (authoritative state + reactive UI)
  • Strong handling of VR edge cases and data integrity (duplicate hit prevention, deterministic scoring windows)
  • Performance optimization using profiling/frame debugging to maintain 72 FPS on Quest
  • Data-driven, modular system design with mode-specific tunables for designers
  • Rapid iteration loop using in-build debug/tuning “control center” and structured playtest debriefs
  • Cross-discipline alignment on data flow/ownership to avoid duplicated logic and rework

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Languages

English

Skills

C#C++JavaScriptLuaUnityUnreal EngineGitVisual StudioAdobe Creative SuiteAutodesk MayaGameplay architectureRuntime systemsPerformance optimizationCPU profilingGPU profiling