Senior Systems Engineer specializing in VR gameplay architecture and real-time AI integration
Rafael already has a relationship with Reval, so a warm intro from us gets a much better response than cold outreach.
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Gameplay/systems developer with shipped VR experience on Meta Quest (Litesport), owning a real-time workout scoring and progression system end-to-end including hit validation, HUD/UI, session state, and persistence. Known for event-driven architecture that decouples gameplay from UI, data-driven tunables for multiple modes, and rigorous VR performance work to hold 72 FPS using on-device profiling and debugging.
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