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Ramon Felipe Ferreira

Senior Software Engineer specializing in game development and multiplayer systems

Autoverse StudiosUniversidade PositivoBurnaby, Canada9 Years ExperienceSenior LevelWorks Flexible

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About

Game developer with hands-on experience shipping Unity/C# systems across live ops, multiplayer, AI-driven gameplay, and cross-platform VR/mobile optimization. Particularly notable for building a data-driven live events pipeline for Tomb Raider Reloaded that empowered non-developers and cut release turnaround from days to roughly 50 minutes across four store variants.

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Key Strengths

  • owned end-to-end Unity gameplay systems from architecture through shipping
  • built a live events system still in use 3+ years after release
  • reduced live event release turnaround from 1-10 days to about 50 minutes across 4 game versions
  • strong data-driven architecture for non-developer content authoring
  • designed extensible conditional/rules systems for complex gameplay events
  • integrated LLM-driven NPC interactions into gameplay
  • cost-aware AI pipeline design with backend token monitoring and conversation reuse
  • shipped multiplayer features in Photon with peer-to-peer session flow
  • debugged and mitigated multiplayer desync issues with custom interpolation
  • practical cross-platform performance optimization across VR and mobile
  • Shipped Unity titles on Meta Quest 1 & 2
  • End-to-end solo Unity development (networking, UI, gameplay, Steam release) for a multiplayer demo in ~6 months
  • Performance tuning for high enemy counts (1–200 on screen) using GPU instancing and memory/texture optimizations
  • Cross-platform refactoring across PC/Android/iOS while managing conditional compilation directives
  • Stakeholder-driven iteration on gameplay/mechanics (aligns changes with product decision-makers)

Reference Highlights

Strongly Recommended
  • Collaborative teammate
  • Great colleague
  • Strong mentor/teacher
  • Improved gameplay clarity and intuitive controls
  • Clear communication
  • Approachable and easy to discuss issues with
  • Adaptable during shifting work conditions (pandemic WFH transition)
  • Effective cross-team collaboration with art team
  • Handled transition from developer to coordinating role very well
  • Delivered high-quality results on projects (container-stacking game turned out amazing)

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Experience

Senior Software EngineerAutoverse Studios · Jan 2024 – Present
Senior Software EngineerBlinkmoon Studios · Sep 2023 – Apr 2024
Senior Software EngineerEmerald City Games · Dec 2021 – Jan 2024
Senior Software EngineerKinship Entertainment · Jan 2021 – Dec 2021
Software EngineerGoEpik · Jul 2017 – Dec 2020
Software EngineerEruga · Feb 2017 – Jul 2017

Education

Universidade Positivobachelor, Digital Game Development (2019)

Awards

  • 1st Place – VR Game at Global Game Jam (2020, Curitiba, Brazil)
  • 2nd Place – Winter Game Jam (2016)
  • 1st Place – StreetBlast PR (Super Mario Maker)
  • 1st Place – Seed Game Jam (2015)

Languages

PortugueseEnglish

Certifications

C# Programming for Unity Game DevelopmentGame Development & DesignIntroduction to Game DesignC# Programming for Unity Game Development – University of Colorado (2020)Game Development & Design – Michigan State University (2017)Introduction to Game Design – Michigan State University (2016)

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Ramon Felipe FerreiraSenior Software Engineer specializing in game development and multiplayer systems