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Ramon Felipe Ferreira
Senior Software Engineer specializing in game development and multiplayer systems
Autoverse StudiosUniversidade PositivoBurnaby, Canada9 Years ExperienceSenior LevelWorks Flexible
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About
Game developer with hands-on experience shipping Unity/C# systems across live ops, multiplayer, AI-driven gameplay, and cross-platform VR/mobile optimization. Particularly notable for building a data-driven live events pipeline for Tomb Raider Reloaded that empowered non-developers and cut release turnaround from days to roughly 50 minutes across four store variants.
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Principal Robotics & Autonomy Research Engineer specializing in localization and multi-robot navigation
Murray Hill, NJ31y exp
Nokia Bell LabsUniversity of Pennsylvania
“Highly experienced robotics software engineer building ROS/ROS2 systems for fleets of autonomous mobile robots (Clearpath Jackal/Husky and custom platforms), spanning localization, navigation, and multi-robot coordination. Has published work at ICRA (including RL-based local planning and heterogeneous robot coordination via a ROS-to-ZMQ bridge) and maintains open-source ROS modules, with strong simulation, debugging, and CI/CD practices.”