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Ramon Ferreira

Senior Software Engineer specializing in Unity game development and multiplayer systems

Burnaby, CanadaSenior Software Engineer9 years experienceSeniorVideo GamesMedia & EntertainmentTechnology
ScreenedReferences VerifiedIdentity VerifiedStrongly Recommended

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About

Unity gameplay/game-flow programmer with ~10 years in the games industry who has shipped on Meta Quest 1 & 2. Built a Steam-available multiplayer "Vampire Survivors"-style co-op demo largely solo in a 6-month contract, handling everything from networking and UI to performance optimization (GPU instancing) and Steam publishing.

Experience

Senior Software EngineerAutoverse Studios
Senior Software EngineerBlinkmoon Studios
Senior Software EngineerEmerald City Games
Senior Software EngineerKinship Entertainment
Software EngineerGoEpik
Software EngineerEruga

Education

Positivo Universitybachelor, Digital Game Development (2019)

Key Strengths

  • Shipped Unity titles on Meta Quest 1 & 2
  • End-to-end solo Unity development (networking, UI, gameplay, Steam release) for a multiplayer demo in ~6 months
  • Performance tuning for high enemy counts (1–200 on screen) using GPU instancing and memory/texture optimizations
  • Cross-platform refactoring across PC/Android/iOS while managing conditional compilation directives
  • Stakeholder-driven iteration on gameplay/mechanics (aligns changes with product decision-makers)

Reference Highlights

Strongly Recommended
  • Collaborative teammate
  • Great colleague
  • Strong mentor/teacher
  • Improved gameplay clarity and intuitive controls
  • Clear communication
  • Approachable and easy to discuss issues with
  • Adaptable during shifting work conditions (pandemic WFH transition)
  • Effective cross-team collaboration with art team
  • Handled transition from developer to coordinating role very well
  • Delivered high-quality results on projects (container-stacking game turned out amazing)

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Contact

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Languages

PortugueseEnglish

Skills

UnityUnreal EngineC#PythonC++JavaScriptDOTSECSGameplay SystemsGame DevelopmentUI DevelopmentProfilingDesign PatternsMultiplayer SystemsNetworking