Ramon already has a relationship with Reval, so a warm intro from us gets a much better response than cold outreach.
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About
Unity gameplay/game-flow programmer with ~10 years in the games industry who has shipped on Meta Quest 1 & 2. Built a Steam-available multiplayer "Vampire Survivors"-style co-op demo largely solo in a 6-month contract, handling everything from networking and UI to performance optimization (GPU instancing) and Steam publishing.
Experience
Senior Software EngineerAutoverse Studios
Senior Software EngineerBlinkmoon Studios
Senior Software EngineerEmerald City Games
Senior Software EngineerKinship Entertainment
Software EngineerGoEpik
Software EngineerEruga
Education
Positivo Universitybachelor, Digital Game Development (2019)
Key Strengths
Shipped Unity titles on Meta Quest 1 & 2
End-to-end solo Unity development (networking, UI, gameplay, Steam release) for a multiplayer demo in ~6 months
Performance tuning for high enemy counts (1–200 on screen) using GPU instancing and memory/texture optimizations
Cross-platform refactoring across PC/Android/iOS while managing conditional compilation directives
Stakeholder-driven iteration on gameplay/mechanics (aligns changes with product decision-makers)
Reference Highlights
Strongly Recommended
Collaborative teammate
Great colleague
Strong mentor/teacher
Improved gameplay clarity and intuitive controls
Clear communication
Approachable and easy to discuss issues with
Adaptable during shifting work conditions (pandemic WFH transition)
Effective cross-team collaboration with art team
Handled transition from developer to coordinating role very well
Delivered high-quality results on projects (container-stacking game turned out amazing)
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