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Ramon Felipe Ferreira
Senior Software Engineer specializing in game development and multiplayer systems
Autoverse StudiosUniversidade PositivoBurnaby, Canada9 Years ExperienceSenior LevelWorks Flexible
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About
Game developer with hands-on experience shipping Unity/C# systems across live ops, multiplayer, AI-driven gameplay, and cross-platform VR/mobile optimization. Particularly notable for building a data-driven live events pipeline for Tomb Raider Reloaded that empowered non-developers and cut release turnaround from days to roughly 50 minutes across four store variants.
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C# Programming for Unity Game DevelopmentGame Development & DesignIntroduction to Game DesignC# Programming for Unity Game Development – University of Colorado (2020)Game Development & Design – Michigan State University (2017)Introduction to Game Design – Michigan State University (2016)
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