Senior 3D Generalist and Motion Designer specializing in game engines and pipeline optimization
RAPHAEL already has a relationship with Reval, so a warm intro from us gets a much better response than cold outreach.
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Real-time VFX/shader and Unity integration specialist with experience shipping for VR and mobile hardware, including a Samsung VR product featuring a dynamic, speech-reactive character animation system. Strong focus on performance (70–90 FPS) through shader/texture optimization and hands-on tuning of Unity blend trees and animation transitions to eliminate popping and timing issues.
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