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RAPHAEL DE MORAES
Senior 3D Generalist and Motion Designer specializing in game engines and pipeline optimization
CheilUNIASSELVIManaus, AM7 Years ExperienceSenior Level
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About
Real-time VFX/shader and Unity integration specialist with experience shipping for VR and mobile hardware, including a Samsung VR product featuring a dynamic, speech-reactive character animation system. Strong focus on performance (70–90 FPS) through shader/texture optimization and hands-on tuning of Unity blend trees and animation transitions to eliminate popping and timing issues.
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Balances visual intent with performance constraints; prioritizes VR readability/silhouette/contrast
Uses AI as a rapid ideation aid while validating decisions through profiling and in-engine testing
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Experience
3D Production Manager | Motion DesignerCheil do Brasil · Jan 2025 – Present
Specialist 3D Artist | Motion DesignerSidia · Jan 2022 – Jan 2025
Senior 3D ArtistFanatee · Jan 2021 – Jan 2022
Senior 3D GeneralistPetit Fabrik · Jan 2019 – Jan 2021
Education
UNIASSELVIbachelor, Animation Design (2026)
Skills
BlenderUnreal EngineUnity3D Animation3D Asset Production3D Modeling3D Pipeline Development3D Rigging3D to 2D Render PipelineAdvertising ProductionAI ImplementationAnimationArt-Technical Team IntegrationBudget OptimizationCampaign Asset Production
Languages
EnglishPortuguese
Certifications
Technical Course in 3D Animation – Onfire School (2024)Complete Lighting in Unreal Engine – Gnomon (2023)Character Animation Fundamentals for Games – Gnomon (2023)Character Anatomy – Rafa Souza Academy (2022)
Publications
1 publication
3D avatar designVirtual influencersLive streaming interactionsHuman-computer interaction