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Ruslan Smirnov

Senior Unity Engineer specializing in full-cycle game development and multiplayer systems

Senior Unity Fullstack Engineer8 years experienceSeniorVideo GamesMedia & EntertainmentSoftware Development
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About

Unity game developer with experience in both single-player UX-heavy systems and synchronous PvP multiplayer. Implemented a drag-to-target UI flow for a turn-based strategy game that reduced a typical unit turn from ~10 clicks to 1, backed by a modular battle-step architecture. Worked with Photon PUN/Fusion on Cat Simulator 2 (up to 10 players), focusing on data minimization and physics synchronization techniques.

Experience

Senior Unity Fullstack EngineerBishop Interactive
Lead Gameplay DeveloperFishing Planet LLC
Tech LeadRage Quit Games
Unity Generalist EngineerBlackwood (ex. Crytek Kiev)
Tech LeadRetroStyle Games

Education

Donetsk National Technical Universitymaster, Software Engineering (2017)

Key Strengths

  • Shipped major UX improvement reducing unit turn interactions from ~10 clicks to 1 via drag-to-target flow
  • Designed modular battle-step system enabling independent execution/reordering without rewriting logic
  • Photon multiplayer experience (PUN/Fusion) on synchronous PvP up to 10 players
  • Network optimization by minimizing per-frame/per-player transmitted data
  • Realistic physics sync using interpolation, extrapolation, and error correction

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Contact

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Languages

EnglishRussianUkrainian

Skills

UnityC#JavaCC++ASP.NETWebAssemblyNativeWebSocketZenjectDependency InjectionCustom Dependency InjectionJSONUnity URPUnity HDRPUnity Built-in Render Pipeline