Senior Software Engineer specializing in Unity game development, multiplayer networking, and VR
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Unity/C# gameplay engineer from Roku who led and shipped a cross-platform real-time multiplayer system spanning Meta Quest VR and iOS/Android, including AI/LLM-driven NPC behavior. Reported strong post-launch outcomes (+40% VR retention, +25% engagement) with stable networking (server-authoritative, delta compression/prediction) and robust debugging/observability via logging and replay tools.
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