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Vitor Souza

Senior Game Developer specializing in multiplayer, XR/VR, and real-time networking

Lynchburg, VAXR/VR Developer (Contract)8 years experienceSeniorVideo GamesMedia & EntertainmentAR/VR (Extended Reality)
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About

Unity/C# gameplay engineer who has owned end-to-end systems for live-service AR and shipped VR (Meta Quest) and mobile titles. Built a hybrid LLM-driven real-time NPC interaction pipeline (STT/LLM/TTS) with streaming SSE, strict JSON contracts, and state-machine execution for stability, plus a custom UDP/TCP authoritative multiplayer stack deployed on AWS EC2 with live monitoring and rapid hotfix capability.

Experience

XR/VR Developer (Contract)Virtual Immersions Studios
Senior Game Developer (Full-time)Seekprotocol
Unity Generalist (Contract)Lucas Berrow Studios
Game Developer (Full-time)Unbrave Studios

Education

Instituto Federal Catarinense (IFC)associate, Systems Analysis and Development

Key Strengths

  • Owned and shipped modular, data-driven Unity gameplay systems for live-service with weekly releases
  • Performance-focused engineering (maintained 60 FPS in complex scenarios; reduced runtime/edge-case failures)
  • Built internal tooling to enable designer iteration without code changes
  • Designed hybrid on-device + API LLM NPC pipeline with streaming responses and strict JSON contracts (runtime errors near zero)
  • Implemented custom SSE support in Unity via custom download handlers
  • Built a custom VR multiplayer stack from scratch (UDP/TCP) with authoritative server, lag prediction, and 30Hz tick sync
  • Improved matchmaking UX via instant matches using bots and mid-match replacement with real players
  • Strong live-ops mindset: internal testing phase, monitoring dashboard, EC2 deployment with automated deploys for rapid fixes
  • Cost-conscious architecture decisions (custom networking vs Photon/Unity Netcode; LLM cost control with NIM + GPT fallback)

Browse Similar

EngineeringUnityUnreal EngineC#C++

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Languages

EnglishPortuguese

Skills

UnityUnreal EngineC#C++TypeScriptDistributed SystemsLoad BalancingPerformance OptimizationDebuggingCI/CDGitAgileScrumSprint PlanningCode Review