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About
Unity developer who has shipped VR games on Meta Quest/Oculus Go and demonstrates strong performance engineering for constrained hardware (multithreading, Unity Job System, Jump Point Search). Has built multiple games largely solo (e.g., Tap & Conquer), handling UI/flow, core gameplay, and save systems, and uses AI to speed up build/test/backup automation via shell scripting.
Experience
Software DeveloperAGAPI
Game EngineerFrag Games
Senior Software EngineerCenturionVR
Senior Software EngineerSablo Studio
Senior Software EngineerConovo Technologies
Senior Software EngineerOzitechnology
Education
National University of Computer and Emerging Sciencesbachelor, Computer Engineering (2015)
Key Strengths
Shipped Unity titles on Meta Quest and Oculus Go
Platform-specific VR optimization for constrained hardware (textures/models/code) to maintain stable FPS
Performance-focused engineering using multithreading for heavy online/server data flows
Algorithmic optimization for pathfinding (Jump Point Search) and parallelization (Unity Job System)
End-to-end solo Unity development: modular planning, UI/menus/flow, core gameplay, and early save-system integration
Uses AI to accelerate automation (shell scripts for tests/backups/builds) with validation and iterative fixes
Reference Highlights
Strongly Recommended
Deep understanding of architecture and optimization
Improves gameplay quality and player experience
Saves time and resources through strong development approach
Thrives in agile environments
Minimizes time wastage during development
Broad technology knowledge that improves collaboration
Exceptional Unity and C# expertise (among the best the reference has seen)
Continuously learning and staying up to date with emerging technology
Leads cross-team discussions
Strong mediator in cross-department conflicts
Explains complex topics clearly to technical and non-technical audiences
Takes feedback well and returns stronger
Improves at an unparalleled speed
Performs even better under big challenges
Excellent programmer
Strong systems architect
Plans and executes gameplay features with scalability and robustness in mind
High attention to detail
Delivers polished work
Built an end-to-end live data pipeline used in a live broadcast setting
Work was reliable at very large scale (broadcast to 200M+ viewers) without issues
Good flexibility when priorities do not shift wildly
Positive cross-functional collaboration
Goes out of the way to ensure everything fits together
Concise and effective communication
Continuously strives to grow
Often one step ahead of the curve
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