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Zachary Mottley

Senior Software Engineer specializing in systems and workflow architecture

Senior Software Engineer - Systems & Workflow Architecture8 years experienceSeniorConsultingAerospace & DefenseGovernment
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About

Computer science capstone project: built a UE5 VR campus virtual-tour simulator using Blueprint scripting, including trigger-box interactions that display building/department info. Spent significant time in QA/playtesting to reduce motion sickness and improve UX, and handled a challenging asset pipeline by converting/optimizing high-detail AutoCAD/scan-derived building models via Blender—ultimately creating a custom plugin to help with conversion.

Experience

Senior Software Engineer - Systems & Workflow ArchitectureAccenture
Senior Software Engineer - Systems & Workflow ArchitectureL3Harris Technologies
Software Developer - Secure Distributed SystemsHarris Corporation

Key Strengths

  • Shipped a UE5 VR campus tour experience with player-facing trigger-based info system
  • Strong QA/playtest-driven iteration (addressed motion sickness by redesigning movement/tutorial flow)
  • 3D asset troubleshooting and optimization for UE5 (scaling and reducing overly detailed building models)
  • Built a custom plugin to support/automate parts of the 3D-to-UE workflow
  • Cross-discipline collaboration to source architectural assets (worked with university architecture department)

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Contact

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Languages

English

Skills

Unreal EngineUnreal Engine 5Blueprint ScriptingGameplay ScriptingGameplay Systems DesignGameplay PrototypingVR Application DevelopmentVirtual Reality (VR)C++C#SQLObject-Oriented Programming (OOP)Runtime LogicState-Based SystemsModular System Design