Junior Technical Artist & Game Developer specializing in rendering and AI workflows
Zhenzhi already has a relationship with Reval, so a warm intro from us gets a much better response than cold outreach.
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Unity/C# gameplay and rendering engineer who built a custom per-object shadow system in URP that improved performance from roughly 30 FPS to 80+ FPS while preserving high-quality dynamic shadows. Also built a personal multi-process AI/LLM workflow platform with custom prompt/control protocols, streaming UX, and cost-optimized memory/caching architecture—showing unusual depth across both real-time graphics and applied AI tooling.
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