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Zhifang Wang

Mid-level Game Designer specializing in narrative design and AR/VR game development

Game Design Tutor7 years experienceMid-LevelVideo GamesEducationMedia & Entertainment
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About

Game designer with hands-on UE5 Blueprint prototyping experience who built AR and VR gameplay systems end-to-end. Designed an AR dog-training game with daily-care progression and an AR heart-collection currency system, iterating via playtests to improve onboarding, spacing/balancing, and engagement; also implemented NPC interactions and minigames in a VR classroom simulator prototype.

Experience

Game Design TutorHackingtons
Contract Visual Novel DesignerBeijing Liuqu Network Technology

Education

University of Michigan, Ann Arborbachelor, Computer Science (2023)

Key Strengths

  • End-to-end ownership of game mode features from concept through tuning via playtests
  • Rapid prototyping in UE5 Blueprints (VR classroom prototype built to playtest in ~3 weeks)
  • Data-informed iteration using direct playtest observation (engagement signals like movement/attention, dialogue skipping)
  • Strong onboarding design instincts (balanced guidance to reduce confusion without over-tutorializing)
  • Progression/economy design that avoids grind (short varied daily tasks, gradual optional unlocks)
  • Clear spec-style documentation including edge cases and tuning tables (e.g., tolerance radius, spawn distances)

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Languages

English

Skills

CC#C++CSSHTMLJavaJavaScriptMapboxPythonScratchSQLUnityUnreal EngineVisual Novel DesignGame mode design (rules/objectives/win-lose conditions)