Vetted Engineering Professionals

Pre-screened and vetted.

Hrishi Kamal Earla — Senior Full-Stack Java Developer specializing in cloud-native FinTech microservices in Remote, CA

Senior Full-Stack Java Developer specializing in cloud-native FinTech microservices

Remote, CA7y exp
DiscoverCalifornia State University, Long Beach

JavaScript/React engineer with hands-on open-source library contribution experience, including thoughtful PRs that improved error handling, API flexibility, and added features backed by tests and documentation. Demonstrates a profiling-first approach to UI/runtime performance (memoization, component splitting, render-path optimization) and strong community support skills—reproducing edge cases, delivering sustainable fixes, and communicating workarounds and releases.

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Haritha Peddi — Mid-level SOC Analyst specializing in SIEM detection, threat hunting, and incident response in USA

Haritha Peddi

Screened

Mid-level SOC Analyst specializing in SIEM detection, threat hunting, and incident response

USA5y exp
UnitedHealth GroupTrine University

Backend/AI engineer with production experience in payments/reporting systems and high-scale Node/NestJS services on AWS (ECS/ALB) using PostgreSQL, Redis, Kafka, Prisma, and Datadog. Shipped applied AI features including a Zendesk-embedded support copilot (summarization, draft replies, internal doc retrieval, playbook next steps) and an LLM-driven ops workflow agent with robust error taxonomy, retries/escalation rules, and auditability.

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Aravind Mohan — Mid-level Backend Software Engineer specializing in reliable APIs and tool-using systems in Seattle, WA

Aravind Mohan

Screened

Mid-level Backend Software Engineer specializing in reliable APIs and tool-using systems

Seattle, WA5y exp
Swirl LLCUniversity at Buffalo

Backend/AI workflow engineer who built a production event-personalization service (FastAPI + AWS Lambda) and solved real-world reliability/latency issues with deterministic routing, caching, and query/index optimization. Also built an end-to-end Gmail-based job application tracking agent using a lightweight RAG pipeline with Gemini, strong guardrails (Pydantic schemas, confidence thresholds), and offline regression tests to prevent drift and hallucination-driven data corruption.

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Alexander Morillo — Senior QA Analyst specializing in video game LiveOps and release quality in Santiago, Chile

Senior QA Analyst specializing in video game LiveOps and release quality

Santiago, Chile7y exp
Gala GamesSaint Mary University (Universidad Santa María)

Game QA professional with ~5 years experience spanning ed-tech games (Osmo) and a Lead QA role at Gala Games, working on large-scale multiplayer/live-update projects with AAA-like production rigor. Strong in proactive QA involvement from feature kickoff through release, owning multiplayer sync/persistence and exploit risks, and known for detailed Jira reporting with video/log evidence plus rigorous verification and regression practices.

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Nilesh Bhoi — Mid-Level Software Engineer specializing in full-stack web apps and real-time systems in Austin, TX

Nilesh Bhoi

Screened

Mid-Level Software Engineer specializing in full-stack web apps and real-time systems

Austin, TX3y exp
eHealthSyracuse University

Software engineer who has owned and improved a customer-facing quote flow in a Vue/Nuxt app, using production observability to reduce latency and improve reliability via caching and request-handling fixes. Also shipped an internal LLM Q&A tool using embeddings + RAG over approved company docs and past support tickets, with guardrails, logging, and an evaluation loop that drove retrieval/prompt improvements. Seeking ~$110k base and requires H1B transfer sponsorship.

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Navya Sureddy — Mid-level Full-Stack Developer specializing in Angular/React and Spring Boot in Columbus, IN

Navya Sureddy

Screened

Mid-level Full-Stack Developer specializing in Angular/React and Spring Boot

Columbus, IN5y exp
CumminsUniversity of Missouri-Kansas City

Full-stack engineer with experience at Cummins owning production features end-to-end (React/TypeScript + Node + Postgres) and operating them in AWS (EC2/RDS/S3/IAM) with CloudWatch-based observability. Also built resilient ETL and third-party integrations, including an AWS Glue–S3–Redshift pipeline hardened with validation, idempotent UPSERTs, retries/backfills, and quarantine handling to prevent bad or duplicate data.

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Abinav Anantharaman — Mid-level Robotics Software Engineer specializing in perception, sensor fusion, and motion planning in Boston, MA

Mid-level Robotics Software Engineer specializing in perception, sensor fusion, and motion planning

Boston, MA8y exp
Berkshire GreyNortheastern University

Robotics/Perception Software Engineer at Berkshire Grey who built and hardened a production ROS-based perception + supervision stack for autonomous trailer-unloading robots (RGB-D + LiDAR), including grasp/geometry estimation and segmentation. Diagnosed real-time behavior issues by instrumenting ROS pipelines, then implemented runtime RANSAC-based compensation for LiDAR yaw bias and TF-window validation; also supports containerized deployment on Kubernetes and is actively porting the system from ROS1 to ROS2.

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Cristian Smochina — Senior Unity Game Developer specializing in mobile and multiplayer games in Remote

Senior Unity Game Developer specializing in mobile and multiplayer games

Remote21y exp
NurtureRomanian-American University

Unity game developer with hands-on experience balancing "natural" physics feel with controlled outcomes in a Plinko-style game, plus multiplayer networking work using Photon (Fusion prototype and PUN) including bots and host migration. Also builds custom Unity editor tools to automate ScriptableObject workflows and to trace event/variable usage across scenes with direct navigation to components and code.

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Darshan Togadiya — Mid-level Full-Stack Engineer specializing in cloud-native web apps in Rancho Cucamonga, CA

Mid-level Full-Stack Engineer specializing in cloud-native web apps

Rancho Cucamonga, CA5y exp
MicroNOCCalifornia State University, San Bernardino

Full-stack engineer in an early-stage startup who built an EV charger monitoring and payments dashboard from scratch, owning UI/UX (Figma), React frontend, Node/Postgres APIs, and production deployment/ops (Firebase + AWS). Demonstrated measurable impact (40% fewer reconciliation errors) and strong reliability chops through multi-source energy/payment ingestion, idempotent pipelines, and CloudWatch-driven incident resolution.

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Manali Patil — Senior Software Engineer & Engineering Manager specializing in cloud backend and manufacturing MES in Santa Clara, CA

Manali Patil

Screened

Senior Software Engineer & Engineering Manager specializing in cloud backend and manufacturing MES

Santa Clara, CA9y exp
Halo IndustriesUniversity of San Francisco

Customer-facing engineer who led recurring midnight ERP data-feed/B2B integrations from prototype to production, building reusable APIs and using Hangfire for job scheduling. Known for tight weekly customer iteration, strong documentation and test coverage (80%+), and cross-functional problem-solving with Operations/Quality/NPI to resolve data-collection and manufacturing-process constraints; has 2 customers live on the integration.

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Juan Mendez — Senior Game/Graphics Software Developer specializing in Unity and C++

Juan Mendez

Screened

Senior Game/Graphics Software Developer specializing in Unity and C++

12y exp
AMX Inspired SignageUniversity of Alicante

Self-taught Unity developer who implemented multiplayer using Photon PUN, replacing a custom PHP request-based approach and improving stability (especially around accidental disconnects). Learns new networking frameworks quickly (reported ~2 weeks to pick up and implement PUN) and uses AI selectively to identify better library-driven solutions.

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Mohanad Hamed — Senior Software Engineer specializing in Unity game development and .NET/C++ systems in Amman, Jordan

Mohanad Hamed

Screened

Senior Software Engineer specializing in Unity game development and .NET/C++ systems

Amman, Jordan17y exp
Tamatem GamesAl-Balqa Applied University

Unity game developer with eye-tracking SDK experience (Tobii) who shipped a gaze-driven Dynamic Light Adaptation feature by modifying Unity shaders and post-processing, demonstrated via an FPS demo scene. Currently building a multiplayer card game client using an in-house, event-driven networking architecture and actively improving resilience to reconnect/lag edge cases.

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DB

Mid-level Full-Stack Java Developer specializing in microservices and cloud-native systems

Kansas, null5y exp
Cardinal HealthUniversity of Central Missouri

Senior full-stack engineer with strong healthcare domain experience who has shipped an Azure OpenAI RAG-based patient medication support chatbot to production, driving ~10K queries/month and a reported 38% reduction in call center volume. Also builds polished real-time React/TypeScript pharmacy tooling and operates large-scale Python/Spark ETL pipelines (~12M records/day) with strong API design, observability, and cloud deployment experience across Azure/Kubernetes and AWS.

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AA

Junior Software Engineer specializing in cloud, DevOps, and applied AI security

West Lafayette, Indiana3y exp
Freight PinsPurdue University

Founding engineer who built a multi-tenant AWS backend from scratch focused on ultra-fast, configuration-driven client onboarding and low operational cost. Automated tenant provisioning/deployments with Terraform + GitHub Actions (new client infra in ~13 minutes) and scaled to 62 production clients handling ~75k requests/day without a major rewrite. Hands-on with migrations (DynamoDB->MongoDB), reliability/observability, and performance tuning (indexes, Redis, queueing, connection management).

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SM

Senior Robotics & AI Engineer specializing in computer vision, multi-robot systems, and GenAI

Plano, TX4y exp
VirtusaArizona State University

Robotics software engineer with a Master’s thesis building an end-to-end monocular-vision pick-and-place controller for construction use cases on TurtleBot3 + OpenManipulator, spanning synthetic data creation, transfer learning, simulation in Gazebo, and real-robot deployment. Leveraged ROS distributed architecture to run two heavy AI models across networked GPUs to achieve usable real-time performance, and has production CI/CD experience as a Senior Software Engineer in AI/analytics.

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PD

Piyush Dongre

Screened

Mid-level Full-Stack Engineer specializing in cloud-native microservices

Boston, MA3y exp
TamrNortheastern University

Backend engineer with hands-on experience scaling a CVE processing platform by re-architecting it into a Kafka-based distributed system, boosting throughput to 200k+ records/min while designing for HA, deduplication, and fault tolerance. Also led a Flyway-driven migration affecting 15M+ records with staged dev→stage→prod rollout, and has implemented production security patterns (Auth0, OAuth2/HTTPS, AWS IAM RBAC) including least-privilege hardening.

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ER

Edwin Rivera

Screened

Senior Full-Stack Software Engineer specializing in modern web apps and cloud platforms

Villa Rica, Georgia7y exp
RTXFull Sail University

Backend/data engineer with production experience building real-time sensor telemetry platforms: FastAPI + PostgreSQL services with strong observability, plus AWS serverless and Glue-based ETL into Redshift. Has modernized legacy SAS pipelines into Python microservices and delivered measurable performance wins (Postgres query latency cut to <1 minute and ~60% DB CPU reduction) while owning incident response and reliability improvements.

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DV

Dev Vaibhav

Screened

Mid-level Robotics Engineer specializing in localization, sensor fusion, and autonomous navigation

Albany, NY6y exp
Global DB SolutionsNortheastern University

Robotics software engineer leading a GNSS localization effort that fuses GPS, wheel encoders, and camera data via a Kalman filter with robust sensor rejection. Has built ROS/ROS 2 packages (including GPS waypoint following and obstacle avoidance) and has field-tuned motion planning for an autonomous robot operating around penguins in Antarctica, plus handled Docker deployment on NVIDIA Jetson (ARM) systems.

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CB

Conor Byrne

Screened

Mid-level Unity/Game Developer specializing in procedural generation, networking, and VR

5y exp
East Coast InteractiveTechnological University Dublin

Unity/Meta Quest VR developer who helped ship a pharmaceutical lab-training simulator, owning key interaction systems (liquid transfer, pipette behavior) and building custom editor tooling to accelerate objective testing. Also built a solo early-lifeform simulation featuring procedural soft-body mesh generation and physics-driven animation, demonstrating strong systems/physics programming depth.

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HH

Junior Full-Stack Developer specializing in web platforms and DevOps automation

Ottawa, ON1y exp
myMarketingUniversity of Ottawa

Frontend engineer who co-built an AI-enabled marketing automation platform with multi-workspace tenancy, implementing database-scoped queries and RLS for isolation plus real-time UX (chat, voice transcription via Deepgram, autosave, Supabase Realtime). Emphasizes quality and speed through CI practices (linting/unit tests, planned Playwright) and has shipped fast iterations like Stripe prepaid card detection from overnight build through staged QA to production.

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BM

Mid-level Full-Stack Developer specializing in React and Node.js web applications

Chennai, India3y exp
WiproLambton College

Frontend engineer focused on scalable React/Redux + TypeScript applications, with hands-on experience designing reusable component architectures, improving performance (reducing re-renders, streaming API calls), and hardening maintainability through standardized styling and unit tests. Has shipped deadline-driven dashboard features (e.g., filters) using Agile practices and Jira to manage QA and client feedback.

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MA

Mid-Level Front-End Developer specializing in enterprise design systems

Toronto, ON6y exp
Bentley SystemsUniversity of Alabama

Frontend engineer who led Bentley’s flagship design system from a greenfield codebase to adoption across every major Bentley product, emphasizing maintainability and high UX polish. Built complex React+TypeScript interfaces like a Figma/Photoshop-style layers tree, applying advanced performance techniques (skeleton-first loading, transitions, memoization, deferred rendering) and iterative feature-flagged rollouts driven by user feedback.

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