Pre-screened and vetted.
Senior Unity/Gameplay Engineer specializing in XR/VR and player-facing systems
Junior Game Developer / Technical Designer specializing in UE5, Unity, and character pipelines
Senior XR & Unity Developer specializing in immersive games and interactive experiences
“Unity developer with hands-on VR experience focused on “game feel,” enhancing immersion by adding touch-reactive visuals, custom haptics, and spatialized binaural interaction audio in collaboration with an audio team. Has recent multiplayer experience using Unity Netcode and uses AI tools for code review and rapid upskilling (e.g., reactive programming). Seeking a fully remote role with compensation around €60–70k.”
Junior Game Developer specializing in Unity, VR/AR, and AI-driven gameplay
“Unity gameplay engineer with distinctive experience building AI-native game systems, including the backend NPC interaction architecture for AI2U, a generative AI escape room game. They combine Unity/C# gameplay engineering with backend API integration, prompt-driven NPC behavior design, and production-minded resilience for latency and server issues, plus shipped Android AR work using Vuforia.”
Principal Gameplay/AI Programmer specializing in game AI and gameplay systems
“Gameplay/AI engineer with end-to-end ownership of racing-sim AI (fair physics parity, competitive overtaking) and strong iteration tooling (live tuning + config). Has shipped networked VR multiplayer work at Ready At Dawn, including a consensus-style goal validation approach to reconcile non-deterministic replication/smoothing discrepancies, plus experience with Havok/Bullet, spline math (Catmull-Rom), and complex creature/boss animation behaviors.”
Senior Quality Engineer specializing in mobile test automation and release readiness
Mid-level Unity AR/VR Developer specializing in spatial UX and real-time 3D prototyping
Senior Game Designer & Systems Designer specializing in progression and economy design
Intern Software Engineer specializing in systems programming and game development
Senior Unity/Game Engineer specializing in mobile live-service gameplay systems
Senior Game Designer & Project Manager specializing in liveOps and systems design
Mid-level Game Developer specializing in XR (AR/VR) and real-time simulation
Senior Game Developer specializing in Unity, gameplay systems, and blockchain features
“Unity/C# gameplay engineer who has owned and shipped modular progression/rewards/inventory systems, including a separated blockchain integration layer that drove higher engagement while keeping performance stable at scale. Also implemented AI behaviors with Unity ML-Agents using a training/inference separation approach, and has hands-on experience debugging platform-specific state issues during console certification across multiple shipped platforms (mobile/console/PC/WebGL).”
Senior Gameplay Programmer specializing in game systems and tools
Senior Unreal Engine 5 Generalist specializing in GAS, AI, and modular gameplay systems
Senior Unity/Game Developer specializing in cross-platform interactive experiences
Mid-Level Game Developer specializing in Unity/Unreal gameplay systems and AI-driven experiences
Mid-level QA Functional Tester specializing in AAA video game testing
Senior Unity Engineer specializing in multiplayer mobile games
“Unity gameplay engineer with strong multiplayer and live-service experience across Android, iOS, and PC. Particularly notable for architecting a configurable FTUE/tutorial framework that empowered designers to iterate without engineering support, and for deep hands-on work with Photon Quantum deterministic networking, including desync/checksum debugging and authoritative server integration.”