Pre-screened and vetted.
Senior Unity/Gameplay Engineer specializing in XR/VR and player-facing systems
Junior Game Developer / Technical Designer specializing in UE5, Unity, and character pipelines
Senior XR & Unity Developer specializing in immersive games and interactive experiences
“Unity developer with hands-on VR experience focused on “game feel,” enhancing immersion by adding touch-reactive visuals, custom haptics, and spatialized binaural interaction audio in collaboration with an audio team. Has recent multiplayer experience using Unity Netcode and uses AI tools for code review and rapid upskilling (e.g., reactive programming). Seeking a fully remote role with compensation around €60–70k.”
Principal Gameplay/AI Programmer specializing in game AI and gameplay systems
“Gameplay/AI engineer with end-to-end ownership of racing-sim AI (fair physics parity, competitive overtaking) and strong iteration tooling (live tuning + config). Has shipped networked VR multiplayer work at Ready At Dawn, including a consensus-style goal validation approach to reconcile non-deterministic replication/smoothing discrepancies, plus experience with Havok/Bullet, spline math (Catmull-Rom), and complex creature/boss animation behaviors.”
Senior Quality Engineer specializing in mobile test automation and release readiness
Mid-level Unity AR/VR Developer specializing in spatial UX and real-time 3D prototyping
Senior Game Designer & Systems Designer specializing in progression and economy design
Intern Software Engineer specializing in systems programming and game development
Senior Unity/Game Engineer specializing in mobile live-service gameplay systems
Senior Game Designer & Project Manager specializing in liveOps and systems design
Mid-level Game Developer specializing in XR (AR/VR) and real-time simulation
Senior Game Developer specializing in Unity, gameplay systems, and blockchain features
“Unity/C# gameplay engineer who has owned and shipped modular progression/rewards/inventory systems, including a separated blockchain integration layer that drove higher engagement while keeping performance stable at scale. Also implemented AI behaviors with Unity ML-Agents using a training/inference separation approach, and has hands-on experience debugging platform-specific state issues during console certification across multiple shipped platforms (mobile/console/PC/WebGL).”
Senior Gameplay Programmer specializing in game systems and tools
Senior Unreal Engine 5 Generalist specializing in GAS, AI, and modular gameplay systems
Senior Unity/Game Developer specializing in cross-platform interactive experiences
Mid-Level Game Developer specializing in Unity/Unreal gameplay systems and AI-driven experiences
Mid-level QA Functional Tester specializing in AAA video game testing
Senior Game Developer specializing in VR and multiplatform Unity titles
“Unity developer with experience shipping on Meta Quest, tackling VR constraints through disciplined shader/particle usage and a custom rendering approach that only draws visible quads. Builds systems with cross-platform portability in mind via abstraction layers (input/networking/UI) and is currently developing a 2D visual novel/strategy prototype emphasizing decoupled architecture and ScriptableObject-driven events.”
Staff Unity XR Software Engineer specializing in VR surgical training and haptics
“Unity/VR developer with hands-on experience integrating Pupil Labs eye tracking on HTC Vive to make VR interactions and diegetic UI feel more natural, including building calibration directly into the app for different users. Developed multi-user applications at Fundamental VR using Photon PUN 2 for cross-platform networking, and leverages AI tools for debugging/optimization and GitHub Actions CI/CD pipeline troubleshooting.”
Senior Game Developer specializing in gameplay, tools, UI, and cross-platform development