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UnityC#C++GitUnreal EnginePerformance Optimization
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MZ

Minghao Zhou

Junior Game Developer / Technical Designer specializing in UE5, Unity, and character pipelines

2y exp
ErosoftCarnegie Mellon University
3D Animation3D Computer Graphics3D Engine Development3D ModelingAdvanced 3D PipelineAnimation Behavior+58
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BW

Baidi Wang

Junior UX/Frontend Engineer specializing in interactive prototypes and XR

2y exp
GoogleUSC
JavaScriptReactTypeScriptTailwind CSSThree.jsFigma+77
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DP

Delilah Pavoni

Screened

Senior XR & Unity Developer specializing in immersive games and interactive experiences

Amsterdam, Netherlands10y exp
Orb AmsterdamUniversity of Milan

“Unity developer with hands-on VR experience focused on “game feel,” enhancing immersion by adding touch-reactive visuals, custom haptics, and spatialized binaural interaction audio in collaboration with an audio team. Has recent multiplayer experience using Unity Netcode and uses AI tools for code review and rapid upskilling (e.g., reactive programming). Seeking a fully remote role with compensation around €60–70k.”

UnityC#XR DevelopmentAR DevelopmentVR DevelopmentGame Development+86
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CF

Chris Ferrario

Screened

Principal Gameplay/AI Programmer specializing in game AI and gameplay systems

London/Zurich18y exp
Straight4In'Tech INFO

“Gameplay/AI engineer with end-to-end ownership of racing-sim AI (fair physics parity, competitive overtaking) and strong iteration tooling (live tuning + config). Has shipped networked VR multiplayer work at Ready At Dawn, including a consensus-style goal validation approach to reconcile non-deterministic replication/smoothing discrepancies, plus experience with Havok/Bullet, spline math (Catmull-Rom), and complex creature/boss animation behaviors.”

AI SystemsAim Trainer DevelopmentAutomation TestingC#C++Combat Systems+48
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CW

Corbet Weller

Senior Quality Engineer specializing in mobile test automation and release readiness

Santa Monica, CA14y exp
SnapOld Dominion University
Quality EngineeringSoftware TestingTest AutomationMobile QAiOS TestingAndroid Testing+51
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SZ

Sihao Zhou

Senior Game Designer & Systems Designer specializing in progression and economy design

Cupertino, CA9y exp
Starward Game StudiosUC Santa Cruz
UnityUnreal Engine 4Unreal Engine 5C#C++Python+38
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AK

Archit Kumar

Intern Software Engineer specializing in systems programming and game development

New Haven, CT1y exp
MinnapadYale University
5GAdobe PhotoshopAndroid StudioAutodesk SketchbookAutomated BenchmarkingAutomated Testing+45
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TC

Tony Chargois

Senior Game Designer & Project Manager specializing in liveOps and systems design

Emeryville, CA19y exp
yNot DreamsThe Art Institute of California - San Francisco
Project ManagementSystems BalancingData-driven DesignLive Service OperationsLiveOpsPrototyping+42
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DB

Daniel Branicki

Senior Gameplay Programmer specializing in game systems and tools

Mikołajki Pomorskie, Poland7y exp
Realm RaidersGdańsk University of Technology
Game DevelopmentGameplay ProgrammingGameplay EngineeringTools ProgrammingPrototypingTimeline-based Tooling+19
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AM

Abhishek Makay

Senior Unreal Engine 5 Generalist specializing in GAS, AI, and modular gameplay systems

Prescott, Arizona5y exp
Embry-Riddle Aeronautical UniversityAcademy of Art University
Unreal Engine 5Unreal EngineGameplay Ability System (GAS)BlueprintsBlueprint ScriptingC+++92
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RS

RishiPrakaash SrinivasanMohan

Mid-Level Game Developer specializing in Unity/Unreal gameplay systems and AI-driven experiences

4y exp
MobilityWareUSC
UnityUnity3DC#Unreal EngineC++Blueprints+41
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ET

Elijah Thomas

Mid-level QA Functional Tester specializing in AAA video game testing

Portland, OR3y exp
Activision
Regression TestingGDScriptUnityTestRailGame DesignManual Testing+34
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PM

Petros Mizamidis

Screened

Senior Game Developer specializing in VR and multiplatform Unity titles

13y exp
NWGRGoldsmiths, University of London

“Unity developer with experience shipping on Meta Quest, tackling VR constraints through disciplined shader/particle usage and a custom rendering approach that only draws visible quads. Builds systems with cross-platform portability in mind via abstraction layers (input/networking/UI) and is currently developing a 2D visual novel/strategy prototype emphasizing decoupled architecture and ScriptableObject-driven events.”

Virtual Reality (VR) DevelopmentMobile Game DevelopmentConsole Game DevelopmentGame DevelopmentUnityUnity 3D+42
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HY

HASHIM YAQUB

Screened

Staff Unity XR Software Engineer specializing in VR surgical training and haptics

Bath, UK12y exp
PersonalUniversity of Bath

“Unity/VR developer with hands-on experience integrating Pupil Labs eye tracking on HTC Vive to make VR interactions and diegetic UI feel more natural, including building calibration directly into the app for different users. Developed multi-user applications at Fundamental VR using Photon PUN 2 for cross-platform networking, and leverages AI tools for debugging/optimization and GitHub Actions CI/CD pipeline troubleshooting.”

UnityUnity3DC#Gameplay MechanicsInteraction DesignImmersive Interaction Design+106
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RF

Reid Flamm

Senior Game Designer/Developer specializing in Unity multiplayer and systems design

Seattle, WA10y exp
Rainspire Studios LLCUniversity of Washington
Project ManagementUnityUnity 3DUnreal EngineSystems DesignLevel Design+31
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DB

Dmytro Bahandov

Senior Software Engineer specializing in C++ game engines, Unity, and XR

Tallinn, Estonia7y exp
SamsungKyiv National Economic University named after Vadym Hetman
C++CC#OdinAssemblyGLSL+56
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CR

Clinton Rogers

Staff Quality-Assurance Engineer specializing in test automation for web applications

12y exp
Advanced Systems Design, Inc.Southern New Hampshire University
RubyPythonC#Shell scriptingPlaywrightJava+15
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TW

Thomas Wilhelm

Staff-level Game & Interactive Software Engineer specializing in Unity and real-time experiences

Los Angeles, California16y exp
Warner Bros. GamesEmerson College
AnimationGame DesignFlashContent PipelineTask PlanningTask Delegation+47
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WH

William Hafey

Mid-level Game Designer & Level Designer specializing in Unreal Engine and live ops

Bristol, CT7y exp
Targetlock InteractiveUniversity of Hartford
Unreal EngineFortnite (UEFN)Game DevelopmentGame DesignLevel DesignFPS Level Design+30
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AA

Adriano Amato

Screened

Mid-level Game Developer specializing in Unity and C#

Ascea, Italy4y exp
Spicy SparksUniversity of Salerno

“Game developer who implemented the battle simulation/progression system for "Gladiator Imperium," focusing on turn logic, stat-driven combat, and player-facing feel through UI and camera polish. Also has experience modernizing a 10+ year legacy project by refactoring into new frameworks and even migrating to a different programming language, leveraging AI to interpret undocumented code.”

UnityUnreal EngineGodotC#CJava+41
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LB

Ludwik Bacmaga

Screened

Senior Game & VR Lead Developer specializing in Unity and cross-platform multiplayer

Zurich, Switzerland7y exp
StoryToysUniversity of Plymouth

“Lead Unity VR developer who shipped multiple Meta Quest Store releases, including porting Titanic VR and building Rollercoaster Legends titles for Quest 3 (with Quest 2 support). Also independently built and released a multiplayer mobile trivia game using PlayFab, P2P networking with host migration, and encrypted/serverless backend updates to reduce hacking.”

Addressables (Unity)AESAmazon Kids+AndroidApple ArcadeAsana+132
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JP

Jignesh Patel

Screened

Senior Unity Developer specializing in VR/AR and mobile games

Manchester, UK9y exp
MyelinzKingston University

“Unity VR developer with multiple shipped Meta Quest titles, including early hand-tracking projects where they stabilized an unstable SDK by inspecting source code and adapting their codebase. Built a largely solo Harry Potter-inspired VR game (Spell Bind) featuring voice-command spellcasting via Oculus Voice SDK plus hand-tracked wand interaction, which won the People's Choice Award at Gamebridge 2023.”

UnityPhoton FusionPhoton PUN 2OpenXRSteamVRMeta XR+49
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