Vetted Game Developers

Pre-screened and vetted.

SM

Senior Unity/Gameplay Engineer specializing in XR/VR and player-facing systems

Las Vegas, NV11y exp
Meta
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MZ

Junior Game Developer / Technical Designer specializing in UE5, Unity, and character pipelines

2y exp
ErosoftCarnegie Mellon University
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Baidi Wang - Junior UX/Frontend Engineer specializing in interactive prototypes and XR

Junior UX/Frontend Engineer specializing in interactive prototypes and XR

2y exp
GoogleUSC
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DP

Senior XR & Unity Developer specializing in immersive games and interactive experiences

Amsterdam, Netherlands10y exp
Orb AmsterdamUniversity of Milan

Unity developer with hands-on VR experience focused on “game feel,” enhancing immersion by adding touch-reactive visuals, custom haptics, and spatialized binaural interaction audio in collaboration with an audio team. Has recent multiplayer experience using Unity Netcode and uses AI tools for code review and rapid upskilling (e.g., reactive programming). Seeking a fully remote role with compensation around €60–70k.

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Weixin Feng - Junior Game Developer specializing in Unity, VR/AR, and AI-driven gameplay in Arlington, VA

Weixin Feng

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Junior Game Developer specializing in Unity, VR/AR, and AI-driven gameplay

Arlington, VA3y exp
Alterstaff, Inc.Carnegie Mellon University

Unity gameplay engineer with distinctive experience building AI-native game systems, including the backend NPC interaction architecture for AI2U, a generative AI escape room game. They combine Unity/C# gameplay engineering with backend API integration, prompt-driven NPC behavior design, and production-minded resilience for latency and server issues, plus shipped Android AR work using Vuforia.

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Chris Ferrario - Principal Gameplay/AI Programmer specializing in game AI and gameplay systems in London/Zurich

Principal Gameplay/AI Programmer specializing in game AI and gameplay systems

London/Zurich18y exp
Straight4In'Tech INFO

Gameplay/AI engineer with end-to-end ownership of racing-sim AI (fair physics parity, competitive overtaking) and strong iteration tooling (live tuning + config). Has shipped networked VR multiplayer work at Ready At Dawn, including a consensus-style goal validation approach to reconcile non-deterministic replication/smoothing discrepancies, plus experience with Havok/Bullet, spline math (Catmull-Rom), and complex creature/boss animation behaviors.

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Corbet Weller - Senior Quality Engineer specializing in mobile test automation and release readiness in Santa Monica, CA

Senior Quality Engineer specializing in mobile test automation and release readiness

Santa Monica, CA14y exp
SnapOld Dominion University
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BL

Mid-level Unity AR/VR Developer specializing in spatial UX and real-time 3D prototyping

6y exp
MetaUniversity at Buffalo
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SZ

Senior Game Designer & Systems Designer specializing in progression and economy design

Cupertino, CA9y exp
Starward Game StudiosUC Santa Cruz
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AK

Intern Software Engineer specializing in systems programming and game development

New Haven, CT1y exp
MinnapadYale University
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Matthew Murphy - Senior Unity/Game Engineer specializing in mobile live-service gameplay systems in Minneapolis, MN

Senior Unity/Game Engineer specializing in mobile live-service gameplay systems

Minneapolis, MN6y exp
DraftKingsUniversity of Wisconsin–Madison
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TC

Senior Game Designer & Project Manager specializing in liveOps and systems design

Emeryville, CA19y exp
yNot DreamsThe Art Institute of California - San Francisco
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NM

Mid-level Game Developer specializing in XR (AR/VR) and real-time simulation

Rapid City, SD5y exp
CaterpillarUC Santa Cruz
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Eric James - Senior Game Developer specializing in Unity, gameplay systems, and blockchain features in San Jose, CA

Eric James

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Senior Game Developer specializing in Unity, gameplay systems, and blockchain features

San Jose, CA11y exp
Juego StudioUniversity of California

Unity/C# gameplay engineer who has owned and shipped modular progression/rewards/inventory systems, including a separated blockchain integration layer that drove higher engagement while keeping performance stable at scale. Also implemented AI behaviors with Unity ML-Agents using a training/inference separation approach, and has hands-on experience debugging platform-specific state issues during console certification across multiple shipped platforms (mobile/console/PC/WebGL).

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Daniel Branicki - Senior Gameplay Programmer specializing in game systems and tools in Mikołajki Pomorskie, Poland

Senior Gameplay Programmer specializing in game systems and tools

Mikołajki Pomorskie, Poland7y exp
Realm RaidersGdańsk University of Technology
PrototypingGame DevelopmentGameplay ProgrammingGameplay EngineeringTools ProgrammingTimeline-based Tooling+19
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Abhishek Makay - Senior Unreal Engine 5 Generalist specializing in GAS, AI, and modular gameplay systems in Prescott, Arizona

Senior Unreal Engine 5 Generalist specializing in GAS, AI, and modular gameplay systems

Prescott, Arizona5y exp
Embry-Riddle Aeronautical UniversityAcademy of Art University
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KG

Senior Unity/Game Developer specializing in cross-platform interactive experiences

Sherman Oaks, CA18y exp
American Red CrossCalifornia State University, Northridge
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RS

Mid-Level Game Developer specializing in Unity/Unreal gameplay systems and AI-driven experiences

4y exp
MobilityWareUSC
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ET

Mid-level QA Functional Tester specializing in AAA video game testing

Portland, OR3y exp
Activision
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Julian Lobeto - Senior Unity Engineer specializing in multiplayer mobile games in Argentina

Julian Lobeto

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Senior Unity Engineer specializing in multiplayer mobile games

Argentina10y exp
MixMobDa Vinci Multimedia School

Unity gameplay engineer with strong multiplayer and live-service experience across Android, iOS, and PC. Particularly notable for architecting a configurable FTUE/tutorial framework that empowered designers to iterate without engineering support, and for deep hands-on work with Photon Quantum deterministic networking, including desync/checksum debugging and authoritative server integration.

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