Vetted Unity Developers

Pre-screened and vetted.

JB

Senior Unity Engineer specializing in XR, UX, and interactive prototyping

New York, NY8y exp
GoogleBecker College
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SI

Staff-level Software Engineer specializing in Unity game development and AI integration

London, UK9y exp
Meta
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DP

Senior XR & Unity Developer specializing in immersive games and interactive experiences

Amsterdam, Netherlands10y exp
Orb AmsterdamUniversity of Milan

Unity developer with hands-on VR experience focused on “game feel,” enhancing immersion by adding touch-reactive visuals, custom haptics, and spatialized binaural interaction audio in collaboration with an audio team. Has recent multiplayer experience using Unity Netcode and uses AI tools for code review and rapid upskilling (e.g., reactive programming). Seeking a fully remote role with compensation around €60–70k.

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Erik Behar - Senior Software Engineer & Technical Artist specializing in simulation, Unity, and real-time 3D in Palo Alto, CA

Senior Software Engineer & Technical Artist specializing in simulation, Unity, and real-time 3D

Palo Alto, CA19y exp
The Virtual WildThe Art Institute of California - San Francisco
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Astha Kapila - Mid-level XR/UX Engineer specializing in prototyping input and interaction systems in Playa Vista, CA

Mid-level XR/UX Engineer specializing in prototyping input and interaction systems

Playa Vista, CA6y exp
GoogleSouthern California Institute of Architecture
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DF

Senior Unity Developer specializing in VR/AR and real-time graphics

13y exp
Peraton
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RM

Mid-level Software Engineer specializing in Unity game development and graphics engineering

Bucharest, Romania6y exp
Moon Active
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AR

Senior Unity Developer specializing in high-performance mobile game systems

Warsaw, Poland9y exp
Moon ActivePolytechnic University of Catalonia

Unity game developer who has shipped titles on Steam and mobile (Google Play/App Store), owning build quality, platform builds, and release preparation. Built a turn-based soccer game largely solo, including scalable UI, complex move-calculation systems using the command pattern, and enemy AI, and proactively brought in external AI specialists to tackle hard algorithmic challenges.

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Sergio Nunez - Senior Unity Engineer specializing in XR, mobile, and AI avatar experiences in Los Angeles, CA

Sergio Nunez

Screened

Senior Unity Engineer specializing in XR, mobile, and AI avatar experiences

Los Angeles, CA9y exp
GeniesCETYS University

Unity/C# game engineer from Genies who built the avatar wearable customization system for Silver Studio and supported AI companion features through client-side LLM integrations. Stands out for combining clean architecture, analytics-driven product thinking, and practical optimization work across latency, AI cost controls, and mobile performance.

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Divya Lakshmanan - Mid-level Unity Developer specializing in VR/AR/XR training and WebGL experiences in Southend-On-Sea, UK

Mid-level Unity Developer specializing in VR/AR/XR training and WebGL experiences

Southend-On-Sea, UK6y exp
SLBAnna University

Unity/C# XR developer with hands-on experience building Meta Quest VR training modules and walkthroughs for non-technical users, emphasizing intuitive interaction design and performance on standalone hardware. Also built a room-scale treasure hunt game largely solo, owning the full lifecycle from design through optimization and polish, and uses AI assistants to accelerate debugging and refactoring while validating results via profiling and testing.

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Lizhuoyuan Wan - Junior Game Designer/Unity Developer specializing in systems and combat design in Boston, MA

Junior Game Designer/Unity Developer specializing in systems and combat design

Boston, MA3y exp
MITNortheastern University

MMORPG numerical/economy designer who built and tuned a dual-currency system (gold/agate), progression gates, and late-game sinks using quantitative models (including exponential curves) and telemetry segmentation by player level/assets. Implemented engagement drivers like roguelike repeatable dungeons and weekly leaderboard rewards, and partnered cross-functionally to resolve economy risks such as item tradability to keep outputs stable and controllable.

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VY

Senior Unity Developer specializing in game development and interactive media

Denmark8y exp
LEGOTechnical University of Denmark

Unity/C# game developer with hands-on experience shipping lightweight, analytics-driven gameplay systems across WebGL, multiplayer, VR, and mobile. Particularly notable for building a cloud-backed character builder with asset-bundle streaming and cross-device persistence, and for creating reusable level design tooling that improved design speed by 2.5x.

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Matthew Murphy - Senior Unity/Game Engineer specializing in mobile live-service gameplay systems in Minneapolis, MN

Senior Unity/Game Engineer specializing in mobile live-service gameplay systems

Minneapolis, MN6y exp
DraftKingsUniversity of Wisconsin–Madison
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EL

Senior XR/Immersive Technology Developer specializing in Unity and Unreal Engine

Los Angeles, CA6y exp
NikeUC Irvine
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KK

Senior Software Engineer specializing in Unity game development

Berlin, Germany9y exp
Klang GamesSaint Petersburg State University
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RW

Senior VR/Unity & Unreal Developer specializing in immersive experiences

7y exp
ForwardXPSMU Guildhall
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DC

Senior Unity Developer specializing in multiplayer systems and VR/mobile optimization

Sacramento, CA9y exp
Light & WonderLomonosov Moscow State University
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NF

Senior Unity Developer specializing in mobile game prototyping and hyper-casual publishing

Lviv, Ukraine9y exp
VoodooIvan Franko National University of Lviv
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CR

Senior Unity Developer specializing in VR/MR/XR

Los Angeles, CA
Magnit
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MB

Matthew Bousfield

Screened ReferencesStrong rec.

Senior Unity/XR Engineer specializing in VR games, multiplayer, and serious simulations

London, UK8y exp
University of OxfordAbertay University

Unity VR senior developer with ~8 years in VR and ~3 years focused on Meta Quest, building multiplayer training/digital-twin style experiences. Strong Photon (PUN/Fusion) background, including solving tricky networked object attachment/jitter issues via ownership and local-physics strategies. Demonstrated hands-on performance turnarounds in VR scenes using Mesh Baker, LODs, and impostors, plus experience shipping social multiplayer VR activities with Photon Voice.

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Simon Sikora - Director-level XR/Unity Application Development Manager specializing in training simulators in Warsaw, Poland

Simon Sikora

Screened ReferencesStrong rec.

Director-level XR/Unity Application Development Manager specializing in training simulators

Warsaw, Poland13y exp
AccenturePoznań University of Technology

Unity XR/VR developer with extensive Meta Quest experience who shipped a high-performance Quest 2 training simulation for a major pharmaceutical manufacturer, emphasizing 90 FPS optimization and highly accessible, low-UI interaction design validated by elderly user testing. Built a largely solo VR game end-to-end (assets, UI, audio, optimization, input) and standardized on OpenXR with custom solutions to stay future-proof amid changing VR SDKs; has also served as lead developer and service delivery manager.

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Miguel Ángel Hoyos Ramírez

Screened ReferencesStrong rec.

Mid-level Unity/XR Developer specializing in AR/VR training and WebAR experiences

Medellín, Colombia5y exp
PublicisCESDE

Unity/OpenXR VR developer who largely solo-built a Cabin Crew Member VR training simulator at Nediar, including custom two-hand interactions and complex UI on grabbable/moving objects. Demonstrates strong Quest performance optimization (Quest 1-focused culling/LOD/texture scaling) and clear knowledge of Meta Quest release requirements (AAB/ARM64, VRC/content compliance, alpha/beta channels and continuous deployment).

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DR

Senior Unity Developer specializing in mobile game systems, performance, and live ops

Belgrade, Serbia9y exp
MY.GAMESBashkir State University

Unity/C# mobile game engineer based in Belgrade who has owned and shipped complex meta-systems (shop/battle pass/tournaments) and real-time PvP using Photon, with a strong focus on performance (profiling, memory/GC, draw calls) and live stability. Notably handled a China launch by abstracting regional SDKs behind DI-based interfaces and using Addressables for localized assets, keeping the global codebase clean while maintaining high performance.

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Szymon Kościelniak - Senior Unity Developer specializing in mobile and VR/PC games in Warsaw, Poland

Senior Unity Developer specializing in mobile and VR/PC games

Warsaw, Poland7y exp
Reality GamesWest Pomeranian University of Technology

Unity gameplay engineer from Moonactive who rewrote the gameplay engine for ZenMatch, maintaining two engines in parallel via a separation layer to improve robustness/scalability and make new content easier to ship. Also implemented multiplayer for a client prototype using the Onion networking framework and is familiar with Photon Fusion concepts.

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