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Vetted Unity Developers

Pre-screened and vetted.

UnityC#GitPerformance OptimizationC++Game Development
Greater LondonRemoteLos Angeles MetroBangalore MetroGreater BostonNYC MetroCharlotte MetroGreater MiamiNCR Delhi
SI

Spaso Ilievski

Staff-level Software Engineer specializing in Unity game development and AI integration

London, UK9y exp
Meta
C#Unity.NETPythonTypeScriptReact+30
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DP

Delilah Pavoni

Screened

Senior XR & Unity Developer specializing in immersive games and interactive experiences

Amsterdam, Netherlands10y exp
Orb AmsterdamUniversity of Milan

“Unity developer with hands-on VR experience focused on “game feel,” enhancing immersion by adding touch-reactive visuals, custom haptics, and spatialized binaural interaction audio in collaboration with an audio team. Has recent multiplayer experience using Unity Netcode and uses AI tools for code review and rapid upskilling (e.g., reactive programming). Seeking a fully remote role with compensation around €60–70k.”

UnityC#XR DevelopmentAR DevelopmentVR DevelopmentGame Development+86
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AK

Astha Kapila

Mid-level XR/UX Engineer specializing in prototyping input and interaction systems

Playa Vista, CA6y exp
GoogleSouthern California Institute of Architecture
PythonC#C++JavaScriptJavaTypeScript+112
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RM

Robert-Mihai Mihai

Mid-level Software Engineer specializing in Unity game development and graphics engineering

Bucharest, Romania6y exp
Moon Active
C#.NETCC++UnityUnity 3D+40
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AR

Aleksander Rurarz

Screened

Senior Unity Developer specializing in high-performance mobile game systems

Warsaw, Poland9y exp
Moon ActivePolytechnic University of Catalonia

“Unity game developer who has shipped titles on Steam and mobile (Google Play/App Store), owning build quality, platform builds, and release preparation. Built a turn-based soccer game largely solo, including scalable UI, complex move-calculation systems using the command pattern, and enemy AI, and proactively brought in external AI specialists to tackle hard algorithmic challenges.”

AgileAlgorithmsARCI/CDClimbingC#+61
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DL

Divya Lakshmanan

Screened

Mid-level Unity Developer specializing in VR/AR/XR training and WebGL experiences

Southend-On-Sea, UK6y exp
SLBAnna University

“Unity/C# XR developer with hands-on experience building Meta Quest VR training modules and walkthroughs for non-technical users, emphasizing intuitive interaction design and performance on standalone hardware. Also built a room-scale treasure hunt game largely solo, owning the full lifecycle from design through optimization and polish, and uses AI assistants to accelerate debugging and refactoring while validating results via profiling and testing.”

UnityUnity 3DC#C++HTMLCSS+78
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LW

Lizhuoyuan Wan

Screened

Junior Game Designer/Unity Developer specializing in systems and combat design

Boston, MA3y exp
MITNortheastern University

“MMORPG numerical/economy designer who built and tuned a dual-currency system (gold/agate), progression gates, and late-game sinks using quantitative models (including exponential curves) and telemetry segmentation by player level/assets. Implemented engagement drivers like roguelike repeatable dungeons and weekly leaderboard rewards, and partnered cross-functionally to resolve economy risks such as item tradability to keep outputs stable and controllable.”

AgileAutodesk MayaBalancingBackend DevelopmentC#C+++58
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EL

Edward Lok

Senior XR/Immersive Technology Developer specializing in Unity and Unreal Engine

Los Angeles, CA6y exp
NikeUC Irvine
3D DevelopmentMobile DevelopmentUnityUnreal EngineUnreal Engine 5ARKit+57
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CR

Calvin Rien

Senior Unity Developer specializing in VR/MR/XR

Los Angeles, CA
Magnit
UnityUnity 3DVirtual Reality (VR)Mixed Reality (MR)Extended Reality (XR)Augmented Reality (AR)+59
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MB

Matthew Bousfield

Screened ReferencesStrong rec.

Senior Unity/XR Engineer specializing in VR games, multiplayer, and serious simulations

London, UK8y exp
University of OxfordAbertay University

“Unity VR senior developer with ~8 years in VR and ~3 years focused on Meta Quest, building multiplayer training/digital-twin style experiences. Strong Photon (PUN/Fusion) background, including solving tricky networked object attachment/jitter issues via ownership and local-physics strategies. Demonstrated hands-on performance turnarounds in VR scenes using Mesh Baker, LODs, and impostors, plus experience shipping social multiplayer VR activities with Photon Voice.”

UnityC#Unreal EngineC++BlueprintsXR+147
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SS

Simon Sikora

Screened ReferencesStrong rec.

Director-level XR/Unity Application Development Manager specializing in training simulators

Warsaw, Poland13y exp
AccenturePoznań University of Technology

“Unity XR/VR developer with extensive Meta Quest experience who shipped a high-performance Quest 2 training simulation for a major pharmaceutical manufacturer, emphasizing 90 FPS optimization and highly accessible, low-UI interaction design validated by elderly user testing. Built a largely solo VR game end-to-end (assets, UI, audio, optimization, input) and standardized on OpenXR with custom solutions to stay future-proof amid changing VR SDKs; has also served as lead developer and service delivery manager.”

UnityExtended Reality (XR)Unity XROpenXRMeta SDKSteamVR+93
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MÁ

Miguel Ángel Hoyos Ramírez

Screened ReferencesStrong rec.

Mid-level Unity/XR Developer specializing in AR/VR training and WebAR experiences

Medellín, Colombia5y exp
PublicisCESDE

“Unity/OpenXR VR developer who largely solo-built a Cabin Crew Member VR training simulator at Nediar, including custom two-hand interactions and complex UI on grabbable/moving objects. Demonstrates strong Quest performance optimization (Quest 1-focused culling/LOD/texture scaling) and clear knowledge of Meta Quest release requirements (AAB/ARM64, VRC/content compliance, alpha/beta channels and continuous deployment).”

8th WallAdobe PhotoshopArduinoAR (Augmented Reality)Asynchronous ExecutionAzure+94
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SK

Szymon Kościelniak

Screened

Senior Unity Developer specializing in mobile and VR/PC games

Warsaw, Poland7y exp
Reality GamesWest Pomeranian University of Technology

“Unity gameplay engineer from Moonactive who rewrote the gameplay engine for ZenMatch, maintaining two engines in parallel via a separation layer to improve robustness/scalability and make new content easier to ship. Also implemented multiplayer for a client prototype using the Onion networking framework and is familiar with Photon Fusion concepts.”

UnityUnity 3DUnity XRVRTK 4.0MRTKC#+56
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DS

David Smithson

Screened

Principal Unity/C# Developer specializing in mobile and live-service games

London, UK14y exp
Dream Reality InteractiveDurham University

“Unity gameplay developer who led implementation of an airport scene for Duplo Town (children’s physics/exploration game), adding multiple unspecced interactions that significantly increased polish and playfulness and delighted testers/clients. Principal/lead-level engineer with strong sprint planning and impact-vs-effort prioritization, plus experience designing asynchronous client-server interactions and state management (aware of Photon-style real-time multiplayer sync).”

UnityC#JavaScriptJavaNode.jsLINQ+61
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DD

Danil Danylchenko

Screened

Senior Unity Developer specializing in mobile game development and AR/VR

Hamburg, Germany7y exp
PlaySpark StudiosState University of Information Technologies

“Unity game developer who built a "constraint-driven match resolution" card-game system that encouraged players to think 1–2 moves ahead while keeping interactions as simple as UNO-style matching; reported longer player sessions and positive feedback. Has used Photon to implement most online features in games and leverages AI tools for code writing to boost productivity.”

C#.NET.NET CoreLINQObject-Oriented Programming (OOP)SOLID+68
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CM

Cosmin Margarit

Senior C#/.NET & Unity Developer specializing in game systems and UI

Bucharest, Romania12y exp
Electronic ArtsDunărea de Jos University of Galați
C#.NET.NET Framework.NET CoreASP.NETUnity+54
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PO

Paweł Ostrzołek

Screened

Senior Unity Developer specializing in mobile games, VR/AR, and SDK/tooling

8y exp
iLogosUniversity of Silesia in Katowice

“Senior Unity developer with deep systems experience spanning LiveOps architecture and multiplayer. Built a data-driven LiveOps event platform that scaled to overlapping, progression-gated events controlled via backend config, plus shipped a Photon-based VR multiplayer showroom supported on-site at a live exhibition. Also implemented server-authoritative social multiplayer (Catan-like trading) using SignalR/MessagePack with strong focus on determinism, fairness, and performance.”

AddressablesAndroidARCI/CDClean ArchitectureClean Code+57
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HY

HASHIM YAQUB

Screened

Staff Unity XR Software Engineer specializing in VR surgical training and haptics

Bath, UK12y exp
PersonalUniversity of Bath

“Unity/VR developer with hands-on experience integrating Pupil Labs eye tracking on HTC Vive to make VR interactions and diegetic UI feel more natural, including building calibration directly into the app for different users. Developed multi-user applications at Fundamental VR using Photon PUN 2 for cross-platform networking, and leverages AI tools for debugging/optimization and GitHub Actions CI/CD pipeline troubleshooting.”

UnityUnity3DC#Gameplay MechanicsInteraction DesignImmersive Interaction Design+106
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HR

Hleb Rahoisha

Screened

Senior Unity/C# Developer specializing in mobile and VR games

Warsaw, Poland7y exp
PlaytikaBelarusian State University

“Unity gameplay engineer with hands-on experience spanning AI behavior-tree architecture (Behavior Designer), authoritative multiplayer networking (Photon/Mirror), and aggressive VR (Meta Quest) optimization. Built designer-friendly tooling (Excel-driven balancing, prefab automation bridging Marvelous Designer/Blender/Unity) and has experience mentoring juniors within an entity/HMVC-based architecture at Playtica.”

UnityC#.NETMobile Game DevelopmentVR DevelopmentPC Game Development+149
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NN

Nikita Nehuliaiev

Screened

Senior Unity Developer specializing in mobile and online game development

5y exp
SteamIgor Sikorsky Kyiv Polytechnic Institute

“Unity game developer who built a quest system for a Hearthstone-like card game where completing quests upgrades and expands card abilities, increasing build flexibility and improving player experience. Has general networking experience via socket servers and HTTP requests, and uses Cursor/ChatGPT to accelerate animation work while keeping core logic and code quality under manual control.”

UnityUnity3DUnity 6C#.NET.NET 6.0+73
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OE

Okiror Erasmus Mugadya

Screened

Entry-Level Unity Developer specializing in XR/VR simulations

Remote
Unity

“Unity developer with hands-on experience building a mixed reality game prototype for Meta Quest in a bootcamp and a self-directed car driving simulation featuring multi-environment/weather scenarios and UI driving guidance. Demonstrated practical problem-solving by fixing AI vehicle navigation issues through a custom C# pathing approach, and uses ChatGPT to speed up routine coding work.”

UnityC#Unity Input SystemCinemachineMecanimXR Interaction Toolkit+46
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SM

Steven Morrison

Senior C# Game Developer specializing in regulated gambling and live-service mobile games

Remote, United Kingdom11y exp
Reflex GamesAbertay University
C#UnityREST APIsGitCI/CDFirebase+32
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IV

Iurii Voloshin Iurii Voloshin

Senior Unity Developer specializing in gameplay systems, AI, and performance optimization

Antalya, Türkiye9y exp
Gaijin EntertainmentVolgograd State Technical University
UnityUnity3DC#Gameplay ProgrammingGame DevelopmentGameplay Systems+52
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JR

Justin Roberts

Senior Unity/C# Software Engineer specializing in XR (AR/VR) and real-time UIs

7y exp
Lockheed MartinUniversity of Plymouth
C#UnityUnity 3D.NETWPFUWP+68
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