Pre-screened and vetted in Massachusetts.
Junior Mechatronics Engineer specializing in robotics, embedded systems, and mechanical R&D
“Lead hardware/integration engineer on a high-speed autonomous drone for adversarial drone tracking and surveillance, owning the full stack from custom electronics and flight-controller tuning to ROS2 SLAM and GPU-accelerated computer vision. Built a custom USB-based ROS2 LiDAR driver and migrated SLAM from SLAM Toolbox to Google Cartographer, while boosting YOLOv5 tracking from ~2 FPS to ~45 FPS on an NVIDIA Jetson through CUDA/dependency optimization.”
Junior Robotics Engineer specializing in motion planning, controls, and autonomous systems
“Robotics engineer who built an autonomous driving mobile robot software stack at Boston University using ROS on an NVIDIA Jetson Nano, integrating LiDAR + stereo vision with YOLOv5 and a probabilistic occupancy grid for planning. Demonstrated real-time systems rigor (multi-rate ROS nodes, 50ms sync, profiling/instrumentation) and optimized YOLOv5 with TensorRT, citing ~30% accuracy improvement; also taught ROS workshops to 50+ students.”
Entry-level Robotics and Predictive Analytics Engineer specializing in autonomy and computer vision
Mid-level Robotics Engineer specializing in ROS 2 autonomy and SLAM
Intern Computer Vision/Robotics Engineer specializing in perception and tracking
Mid-level Data Engineer specializing in ML automation and LLM-powered analytics
Mid-level AI Engineer specializing in LLMs, RAG, and MLOps
Mid-level Machine Learning Engineer specializing in fraud detection and LLM systems
“At FiVerity, built and deployed a production LLM/RAG-based Information Gathering Tool for credit union fraud analysts that generates auditable investigation summaries from verified evidence. Focused on high-stakes constraints—hallucination prevention, cross-entity leakage controls, compliance/PII-safe monitoring, and latency—while also shipping customer-facing agentic workflows using CrewAI and LangGraph in close partnership with fraud and compliance stakeholders.”
Junior Full-Stack Software Engineer specializing in TypeScript/React and microservices
“Software engineer who built and owned an internal workflow automation + analytics platform end-to-end (TypeScript/React/Node) with a microservices, RabbitMQ-based async architecture. Drove adoption by shipping iterative prototypes and prioritizing reliability/performance (Redis caching, query optimization), delivering ~30–35% latency improvements and ~30–40% reduction in manual operational work.”
Mid-level AI Engineer specializing in LLMs, RAG, and data engineering
“AI Engineer Co-Op at Northeastern University who built a production Patient Persona Chat Bot to help nursing students practice clinical interactions, fine-tuning Llama 3 and integrating a LangChain + Pinecone RAG pipeline deployed on Amazon Bedrock. Emphasizes clinical accuracy and reliability with guardrails, retrieval filtering, and continuous evaluation, and also brings strong data engineering/orchestration experience (Airflow, EMR/PySpark, ADF, dbt, Databricks, Snowflake).”
Intern Robotics Software Engineer specializing in SLAM, perception, and motion planning
“Robotics software engineer with hands-on experience building Visual-Inertial SLAM and ROS2 sensor-fusion pipelines for autonomous warehouse forklifts (ArcBest), including rigorous calibration (AprilTags, Allan variance, temporal sync) and recovery features like pose injection. Also implemented RL-based local planning at RollNDrive using Isaac Sim with domain randomization to bridge sim-to-real, improving real-world navigation success back to ~90% after initial deployment.”
Entry-level Aerospace & Robotics Engineer specializing in spacecraft systems and autonomous robotics
Intern Robotics Engineer specializing in ROS 2 autonomy and localization
Junior Machine Learning Engineer specializing in LLMs, RAG, and multi-agent learning
Mid-level Software Engineer specializing in AI agents and AWS cloud systems
Junior Robotics and Computer Vision Engineer specializing in perception and autonomy
Junior Game Developer specializing in gameplay systems, UI, and procedural generation
“UE5 gameplay scripter (Blueprint-focused) from small startup teams who specializes in setting up core project architecture (game loop/data flow, controller, game instance, UI/menu) and building modular systems reused across multiple games. Rebuilt a save-system architecture from scratch to replace a problematic asset and improve scalability/maintainability, and has hands-on performance optimization experience (profiling, level streaming, Nanite-to-LOD tradeoffs). Also implemented a realistic cricket match simulation using Markov chains and transition matrices.”
Junior AI/ML Engineer specializing in agentic LLMs and multimodal reasoning
Junior Robotics Engineer specializing in autonomy, perception, and state estimation
Junior Robotics Engineer specializing in mechatronics, control systems, and autonomous navigation
Junior Robotics Engineer specializing in autonomous navigation, SLAM, and computer vision
Junior Math & Computer Science Tutor and Researcher specializing in computational geometry