Pre-screened and vetted.
Junior Robotics Engineer specializing in computer vision and sensor fusion
“Robotics software engineer with ~3 years of ROS experience spanning drone autonomy and perception. Recently improved drone barcode scanning by shifting to segmentation and deploying an optimized instance-seg model to edge hardware (FP16 quantization, convex-hull masks), while also building ROS drivers/parameters for field-tunable behavior. Has hands-on experience integrating LegoLOAM and calibration/TF systems, including creating RViz visualization tools to validate transforms and debugging real-world drift issues caused by lighting/glare.”
Junior Software Engineer specializing in cloud microservices and full-stack development
“Robotics software engineer with hands-on ROS (ROS 1) experience building sensor-processing and state-based control pipelines in Python/C++. Demonstrated measurable reliability and performance gains in autonomous navigation—cut runtime failures by 30%, reduced replanning by 35%, and improved debugging efficiency by 40%—using timing-aware state machines, message/interface discipline, and simulation/testing with Gazebo, rosbag, Docker, and CI/CD.”
Junior Machine Learning Engineer specializing in NLP, data pipelines, and LLM workflows
“Built and shipped a production LLM-powered decision system that replaced a slow, inconsistent manual review process by turning messy text into structured, auditable outputs behind an API. Demonstrates strong end-to-end ownership of reliability and operations (schema validation, retries/fallbacks, latency/cost controls, monitoring for drift) and a disciplined approach to evaluation and regression testing. Experienced collaborating with non-technical reviewers to define success criteria and deliver interpretable outputs that get adopted.”
Mid-level Robotics Software Engineer specializing in ROS, C++ and embedded Linux
“Robotics software lead at Icor who grew from intern to owning the end-to-end software lifecycle for a mobile manipulator platform deployed to 300+ customers globally. Deep hands-on ROS2/MoveIt2 and navigation-stack integration (URDF/TF, sensors, behavior engine) plus production infrastructure (CI/CD, OTA, field OS upgrades) and real-world performance tuning for motion planning in EOD multi-robot environments.”
Entry-Level Robotics Software Engineer specializing in ROS 2 autonomy and multi-robot systems
“Robotics software engineer focused on ROS 2 multi-robot coordination, having built task allocation and reliable inter-robot communication for simulated TurtleBot3 fleets. Demonstrates strong integration/debugging skills across Nav2 + gmapping (SLAM drift, TF tree, odometry/sensor fusion) and pairs it with production-minded tooling—Docker/Kubernetes deployments and CI/CD simulation testing via GitHub Actions.”
Junior Full-Stack & AI Software Engineer specializing in React/Next.js and LLM systems
“Backend engineer with hands-on experience building low-latency, high-concurrency real-time chat on AWS (Node.js/Socket.IO/MongoDB) and improving reliability under unstable networks, contributing to ~40% user adoption growth. Also built FastAPI-based AI assistant context retrieval (RAG) APIs with embeddings/vector search, and has strong production experience in rate-limit handling, async refactors with safe rollout, and Supabase Auth/RLS optimization.”
Entry-level Robotics Research Assistant specializing in multi-agent autonomy and reinforcement learning
“ROS2/Python robotics engineer who led a 4-person team building a simulated multi-robot warehouse system (SLAM + NAV2 + centralized task allocation) in Gazebo Ignition, including a distance/priority-based controller that reduced task completion time by ~30%. Also has hands-on real-time debugging/tuning experience for both mobile robots and a MyCobot 600 Pro manipulator, plus simulation work in CARLA using RL (TD3) and Social-LSTM for pedestrian behavior modeling.”
Junior Robotics/Mechatronics Engineer specializing in SLAM, motion planning, and autonomy
“Robotics software engineer focused on autonomy stacks for high-payload AMRs using ROS2/Nav2, with hands-on expertise in SLAM/localization and sensor fusion (RTK GPS, IMU, wheel odom, ZED2) to eliminate drift and stabilize real-time behavior on deployed hardware. Also built multi-robot coordination in ROS2/Gazebo and uses Docker + Git/CI-style testing to create reproducible simulation-to-hardware pipelines.”
Mid-level AI/ML Engineer specializing in data engineering, LLM/RAG pipelines, and recommender systems
“Research assistant at St. Louis University who built and deployed a production document-intelligence RAG system (Python/TensorFlow, vector DB, FastAPI) on AWS, focusing on grounding to reduce hallucinations and latency optimization via caching/async/batching. Also developed a personalized recommendation system for the Frenzy social platform and partnered closely with product/UX to define metrics and iterate on hybrid recommenders and cold-start handling.”
Mid-level Machine Learning Engineer specializing in computer vision and reinforcement learning
“Early-stage engineer with hands-on embedded prototyping experience (Arduino/Raspberry Pi) who helped build an award-winning smart glasses project enabling phone notifications via Bluetooth. Strong computer vision performance optimization background, including accelerating 120 FPS inference by moving from TensorFlow to PyTorch and deploying through ONNX + TensorRT quantization, plus Docker-based GPU deployment and CI/ML practices.”
Mid-Level Growth Marketer specializing in paid media, demand generation, and marketing analytics
“Performance-focused paid social creative lead with deep Meta experience in DTC/eCommerce for a bridal brand, owning strategy, briefs, testing, and QA while delegating production. Known for rapid iteration (8–12 variants/week) and measurable lifts (2.8 ROAS; CPA down 25%+), plus strong UGC direction and landing-page alignment that materially improves conversion.”
Mid-level Conversational AI Engineer specializing in enterprise chatbots and workflow automation
“Built a production LLM/RAG document extraction and game/quiz content workflow using LLaMA 2, LangChain/LangGraph, and FAISS, achieving ~94% accuracy and reducing turnaround from hours to minutes. Demonstrates strong applied MLOps/orchestration (CI/CD, MLflow, Databricks/PySpark), robust handling of noisy/variable document layouts (layout chunking + OCR fallbacks), and practical reliability practices (human-in-the-loop routing, drift monitoring, A/B testing).”
Mid-level AI/ML Engineer specializing in LLMs, RAG, and production inference
“AI/LLM engineer who built a production resume-parsing and candidate-matching platform at Quadrant Technologies, combining agentic LangChain workflows, VLM-based document template extraction (~85% accuracy), and a hybrid RAG backend for resume-to-JD search. Notably integrated automated LLM evals and metric-based CI/CD quality gates to catch silent prompt/model regressions, and led a 3-person team across frontend/backend/testing.”
Mid-Level Software Engineer specializing in full-stack, cloud, and data platforms
“Backend/full-stack engineer who has owned production TypeScript systems in both fintech-style transaction/rewards flows and HIPAA-regulated healthcare platforms. Deep focus on correctness and reliability (idempotency, retries/DLQs, reconciliation, observability) plus strong infra automation (Docker/Terraform/CI-CD) and measurable performance wins (40% query improvement, 90% test coverage).”
Entry-level Robotics Engineer specializing in autonomous systems and computer vision
“Robotics software engineer with ~4 years of ROS experience who implemented a real-time diffusion-policy control loop entirely in Gazebo, focusing on inference-latency reduction (warm-start + truncated denoising) for stable closed-loop execution. Has hands-on experience building custom ROS control nodes, optimizing AMR navigation (SLAM + RRT) with sensor-fusion for dynamic obstacles, and designing deterministic multi-robot coordination; also uses Dockerized ROS environments and automated simulation/benchmark pipelines.”
Mid-level Software Engineer specializing in AI-driven distributed systems
“Backend engineer who built a high-stakes, privacy-first platform at be Still Analytics for survivors of domestic violence, emphasizing anonymity, security, and reliability. Experienced with GenAI backends (LangChain + AWS Bedrock) including RAG to prevent hallucinations, plus cloud-native scaling (Docker/Kubernetes) and cost-saving migrations from legacy VMs to serverless (30% reduction).”
Senior Game Developer specializing in AR/VR and real-time interactive media
“Senior Unity game programmer who shipped a Meta Quest VR game (Unearthed VR) and owned key systems spanning gameplay, UI, shaders/VFX, and VR interaction. Notably built a reusable, general VR interaction framework to make interactions intuitive and user-friendly, and emphasizes scalable, data-oriented architecture for maintainable Unity projects.”
Junior AI Engineer specializing in LLMs, RAG, and MLOps
“At ReferU.AI, designed and deployed an agentic RAG pipeline that automates multi-jurisdiction legal document drafting, emphasizing hallucination reduction through hybrid retrieval, validation agents, guardrails, and iterative regeneration. Experienced with orchestration frameworks (especially CrewAI) and rigorous testing/evaluation practices including human-in-the-loop review, adversarial testing, and production metrics/logging.”
Mid-level Robotics Engineer specializing in simulation-to-real ML control
“Robotics/ML engineer who benchmarks and adapts open-source robot action models, building synthetic datasets in Isaac Sim and modifying vendor code to scale training across multiple GPUs. Also built a production-style computer vision pipeline at Zortag—training a tiny YOLO-based classifier for fake-vs-real label detection and deploying it in a real-time iOS app with additional display/spoof detection.”
Mid-level Robotics/Software Engineer specializing in autonomous navigation and ROS2
“Early-career robotics software engineer with a couple years of ROS/ROS2 experience focused on agricultural mobile robots. Led integration of a Livox MID-360 3D LiDAR on the Farm-ng Amiga platform, patching ROS2 drivers/QoS and building a 3D-to-2D mapping pipeline so Nav2 could run reliable SLAM/navigation in GPS-denied greenhouse/hop-field environments, enabling stable autonomous row-following.”
Junior Game Developer specializing in gameplay systems, UI, and procedural generation
“UE5 gameplay scripter (Blueprint-focused) from small startup teams who specializes in setting up core project architecture (game loop/data flow, controller, game instance, UI/menu) and building modular systems reused across multiple games. Rebuilt a save-system architecture from scratch to replace a problematic asset and improve scalability/maintainability, and has hands-on performance optimization experience (profiling, level streaming, Nanite-to-LOD tradeoffs). Also implemented a realistic cricket match simulation using Markov chains and transition matrices.”
Senior UAV/Robotics Engineer specializing in perception, sensor fusion, and localization
“Robotics software engineer working on GNSS-denied UAV localization using 5G PRS (OpenAirInterface + USRP B210) and multi-sensor fusion, with a published AIAA SciTech 2026 result achieving 1.5m RMSE on low-cost hardware. Also integrating a Vision-Language-Action model (SmolVLA) onto the Stretch 2 platform for language-assisted manipulation, leveraging ROS 2, imitation learning data collection with RGB-D, and simulation in Gazebo/MuJoCo for sim-to-real deployment.”