Pre-screened and vetted.
Senior Full-Stack Engineer specializing in cloud-native microservices and AI/ML integration
Intern Data Scientist specializing in Generative AI and NLP
“Backend/AI engineer with internship experience building an AI-powered financial insights platform (FastAPI, Redis, BigQuery) and prior HCL experience leading a monolith-to-microservices refactor (Flask, Kafka) using blue-green deployments. Demonstrates strong performance/security focus (OAuth/JWT/RBAC, encryption) and measurable impact on latency, downtime, and ML model reliability; MVP was submitted to Google’s accelerator program.”
Junior Software Engineer specializing in backend, cloud, and LLM-powered search
“Python backend engineer (BetterWorld Technology) who owns microservice systems end-to-end on Azure, including Kubernetes deployments, CI/CD, and production monitoring/alerting. Has hands-on experience integrating SQL/NoSQL (including Cosmos DB with vector search/graph workflow) and has built a Kafka + Spark Streaming pipeline to Snowflake with a reported 40% latency reduction.”
Intern Full-Stack Software Engineer specializing in web apps and AI integrations
“Computer science-oriented builder developing an iOS receipt-splitting app for real users (roommates), focusing on login security, receipt history storage, and future web access for broader usability. Demonstrates a practical, customer-facing mindset with structured integration/debugging practices (Dockerized environments, incremental testing, rollback strategy) and prior experience in communication-heavy retail/bakery roles.”
Mid-level AI/ML Engineer specializing in GenAI, RAG pipelines, and agentic workflows
“Applied AI/ML engineer with hands-on production experience building a RAG-based AI assistant for pharmaceutical maintenance troubleshooting using LangChain + FAISS/Pinecone, including a custom normalization layer to handle inconsistent terminology and duplicate document revisions. Also built Airflow-orchestrated pipelines for document ingestion/embeddings and predictive maintenance workflows (SCADA ETL, drift-based retraining), and partnered closely with production supervisors/quality engineers via Power BI dashboards and real-time alerts.”
Junior Software Engineer specializing in backend APIs and ML-driven systems
“Internship experience at Paycom owning an end-to-end personalized course recommendation feature for an LMS, spanning SQL-based data pipelines, ML integration, and FastAPI REST services for real-time recommendations. Focused on production tradeoffs (latency vs. accuracy), scaling/SQL optimization, and post-launch iteration driven by engagement metrics.”
“Game design capstone project owner who built and tuned a full steal/sell/upgrade progression economy for a house-robbery game, including item weight/value balancing, upgrade pacing, and difficulty gates (police/NPC detection). Iterated via playtests and basic telemetry signals (purchase rates, item selection) and implemented a code-driven item attribute system to speed tuning, while also negotiating scope tradeoffs with the team around adding minigames.”
Senior Frontend/Full-Stack Developer specializing in React and Next.js
“Frontend engineer who has led architecture and delivery of large, data-driven React/TypeScript interfaces used by thousands of users, with strong emphasis on scalable structure, performance, and automated quality gates (CI/CD, Jest/Cypress). Recently building a resume screening application for McMaster University students and has experience shipping role-based (RBAC) features with tight cross-functional collaboration and PR-based QA deployments.”
Junior Software Engineer specializing in Cloud & Distributed Systems
“Full-stack intern at Rebel who owned backend work on a cross-platform music platform using Python/Django with MongoDB, implementing user-focused REST APIs end-to-end. Also built CI/CD pipelines (Jenkins/GitHub Actions) to containerize and deploy to AWS, and has experience integrating Kafka-based real-time event processing with reliability and observability practices.”
Senior DevOps Engineer specializing in cloud infrastructure and CI/CD
“IBM Power/AIX engineer who has owned a 150+ LPAR AIX 7.x estate with VIOS/HMC/vHMC and PowerHA in production, including real outage and failover recoveries. Also brings modern DevOps/IaC experience—built Jenkins pipelines deploying to AKS and implemented Terraform on AWS with remote state, locking, and drift management.”
Mid-level Software Engineer in Test specializing in Java automation and API testing
“QA automation engineer with hands-on ownership of both UI and API test automation, including building an API test module from scratch to validate all Swagger-exposed endpoints with positive/negative coverage and pairwise optimization. Experienced stabilizing flaky Cypress tests through improved selectors (data-cy) and API-call synchronization, and integrating tiered test suites into GitLab CI with merge/release gates plus JUnit/HTML reporting and Slack notifications.”
Mid-level Full-Stack Engineer specializing in cloud-native FinTech analytics
“Full-stack/ML-leaning engineer who has shipped production-grade real-time analytics and an internal AI support assistant using RAG over enterprise documentation. Demonstrates strong systems thinking across scalability, reliability, observability, and LLM safety/evaluation (thresholded retrieval, RBAC, response validation, regression-gated evals), with concrete iteration based on performance metrics and user feedback.”
Director-level Unity/XR Developer specializing in VR/AR and mixed reality applications
“Freelance Unity/XR developer with multiple Meta Quest projects (including non-game XR apps) and a 1st-place win at Meta’s Sense AI hackathon in Barcelona for an AI camera-access VR assistant for vehicle repairs. Built a VR Spanish-learning experience solo and has hands-on experience optimizing VR performance (culling, view restriction) and integrating voice recognition for language interactions.”
Senior Game Programmer specializing in multiplayer and cross-platform gameplay systems
“Unity gameplay/networking engineer who built a data-driven 3D auto-chess grid system with strong designer-facing configurability and decoupled event-bus integration. Previously worked on Stranded Deep using Photon Bolt, fixing multiplayer synchronization issues affecting millions of PC/console players (reliable RPC approach). Also brings VR/mobile optimization experience (reported ~10x FPS gain via baked lighting) and mentors juniors on MVP/reactive UI patterns.”
Junior Software Engineer specializing in full-stack development and machine learning
“Built a production Apple-focused LLM Q&A bot that answers user issues using similar past discussion records, including large-scale scraping and cleaning of thousands of forum threads. Used BeautifulSoup + Playwright for static/dynamic extraction, PySpark + NLP for preprocessing, and LangChain RAG with a custom response-likeliness metric to evaluate performance.”
Mid-level Java Full-Stack Developer specializing in Spring microservices and React
“Full-stack engineer with recent enterprise experience building Spring Boot/Spring Cloud microservices on AWS (Lambda, S3, DynamoDB) and a React/TypeScript frontend. Has hands-on experience solving microservice communication timeouts via API Gateway/load balancing and implementing centralized JWT-based security, plus performance work for large data workloads using indexing, caching, and async processing.”
Senior Unity & Frontend Developer specializing in mobile multiplayer games
“Unity engineer with experience dating back to 2011 who has taken multiple company games from prototype and architecture through delivery and years of maintenance. Built a dynamic AssetBundle system to optimize memory and loading for a high-fidelity mobile title, and delivered end-to-end multiplayer/social systems (clans/leaderboards) using Firebase (Firestore, Functions, Hosting). Also leverages AI tools to rapidly generate and integrate C# frameworks like ECS to speed up development.”
Senior Engineering Manager specializing in distributed systems and Kubernetes
“India-based engineering leader/player-coach managing ~20 people and three products, while still shipping hands-on in Python/Golang across 8–10 microservices deployed on GCP (Kubernetes) and AWS (ECS). Has led end-to-end delivery (design through QA) and owned production reliability improvements (including building a Slack alerting bot). Strong domain exposure in utilities (MDM/meter readings, billing/rate calculations) and financial integrations (GL code tagging), plus side projects in Golang around LLM API cost-optimization.”
Senior Unity Developer specializing in gameplay programming and scalable architecture
“Unity game developer who built high-impact combat UI feedback systems (multi-stage laser charging reticle) using lightweight DOTween animations and math-based reticle switching for multi-cannon gunboats. Has experience shipping features in an always-online mobile title (Fishing Clash) involving protobuf-based client/server communication, and uses AI tools to iterate on scalable MVVM UI architectures (e.g., modular journal with infinite paging).”
Senior Unity 3D Software Engineer specializing in VR/AR and cross-platform interactive apps
“Unity gameplay engineer with hands-on experience architecting scalable game/UI state machines and building Photon multiplayer lobby/session flow systems. Has shipped optimization work for Meta Quest VR and mobile (pooling, LOD, mesh/material combining, draw-call reduction) and uses AI assistants to speed up architecture iteration and profiler-driven performance debugging.”
Senior Unity XR Developer specializing in VR/MR and scalable gameplay systems
Mid-level Full-Stack Developer specializing in cloud-native microservices and web apps
Senior Full-Stack Software Developer specializing in scalable web applications