Pre-screened and vetted.
Junior Robotics & AI Engineer specializing in ROS2 autonomy and real-time computer vision
“Robotics software engineer from Stanley Black & Decker’s autonomous team who built and deployed a ROS2-based model predictive control system for a commercial autonomous lawn mower, integrating real-time localization, Nav2 planning, and custom control under real-time constraints. Has hands-on field debugging experience (Foxglove, TF timing, covariance/noise tuning) to resolve issues that only appeared outside simulation, plus containerized deployment and CI/CD experience.”
Mid-level Software Engineer specializing in cloud automation and data/ETL platforms
“Backend engineer with AWS multi-region production experience building APIs and workflow automation for data center/storage hardware operations (firmware orchestration, maintenance checks, ticketing, dashboards). Also shipped an internal AI chat tool that parses hardware runbooks and incorporates user feedback to retrain the model, and has a strong testing/quality discipline (95%+ coverage) plus database performance tuning via indexing and query monitoring.”
Entry-level Aerospace/ADCS Researcher specializing in spacecraft controls and simulation
“Robotics/control-focused candidate with hands-on ROS2 + Gazebo experience implementing MPC with online state identification on a Crazyflie drone, including camera-based position determination fixes. Also worked on multi-agent spacecraft formation control and constellation optimization, debugging numerical drift and redesigning leader-follower control laws to handle delayed/outdated updates; uses Docker to ensure reproducible simulation results across machines.”
“Software engineer with experience at Amazon and Agora building end-to-end systems: a knowledge-base AI chatbot (React/TypeScript UI + retrieval/response backend + Docker deployment) and an internal approval governance platform using AWS Step Functions and DynamoDB. Emphasizes fast iteration without sacrificing trust via feature-flag rollouts, citation-required answers, abstention on low-confidence retrieval, regression query sets, and strong observability (request IDs, structured logs, latency/error monitoring).”
Mid-level Machine Learning Engineer specializing in LLMs, fairness, and healthcare ML
“ML/NLP practitioner with a master’s thesis focused on domain-adaptive knowledge distillation for LLMs (LLaMA2/sheared LLaMA), showing improved perplexity and ROUGE-L on biomedical data. Also built real-world data linking and search systems: integrated ClinicalTrials.gov with FAERS using fuzzy matching + embeddings, and delivered an LLM-powered FAQ recommender at Hyperledger using sentence-transformers, FAISS, and fine-tuning to mitigate embedding drift.”
Executive Robotics & Machine Learning Engineer specializing in industrial IoT controls
“VP of New Product Development at Axiom Cloud who built and scaled a "Virtual Battery" product that used supermarket frozen inventory as thermal energy storage—personally prototyped core control/safety logic in Python and led the engineering buildout through deployment and operations. Combines real-world industrial controls and edge deployment experience (LonWorks/Modbus, Docker/CI/CD) with an MS in CS focused on robotics, perception, and ML, including ROS 2 and YOLO-based perception.”
Senior Data Engineer & Render Tools Developer specializing in VFX and render farm pipelines
“Real-time simulation/physics engineer who optimized character effects and cloth for the "Infinity" game by implementing and profiling multiple ODE integrators, including pioneering the largely undocumented Parker-Sochacki method (optimized 5/7 sims; >30% speedup on a particle system). Also built SPH fluid solvers in Unity (C#) and created Grafana/Python Dash dashboards to analyze latency/throughput, with strong interest in applying math/physics and tooling to soccer/football gameplay.”
Senior Game/Graphics Engineer specializing in Unreal Engine VR rendering
“Unreal Engine rendering/graphics engineer focused on VR (Meta Quest), with shipped production work including implementing modulated shadows in the UE Oculus branch and extending support to point/spot lights for "Marvel's Deadpool VR" (2025). Demonstrates strong engine-level profiling and optimization (Unreal Insights/RenderDoc) plus custom lighting/shader work, including improving capsule lighting math to eliminate specular artifacts and building tooling like texture pre-streaming and a level checker to enforce performance constraints.”
Intern Robotics Engineer specializing in autonomous systems and perception
“Robotics software candidate with hands-on ROS2 experience building an autonomous UR7e cake-decorating robot, owning trajectory planning from perception-driven design selection through IK-based waypoint execution. Also optimized a depth-camera object-detection system for assistive glasses (doubling FPS from ~5 to ~10) and is currently exploring distributed Raspberry Pi robot networking to emulate satellite-style handoffs.”
Junior Machine Learning Engineer specializing in LLMs, computer vision, and robotics
“Built and deployed an agentic, multimodal LLM system that automates privacy redaction pipelines (audio/video/tabular) using LangChain orchestration and a closed-loop self-correction design. Personally implemented and performance-optimized core CV tooling (face blurring with tracking/Kalman filter) achieving >100 FPS on CPU, and validated reliability with golden-dataset benchmarking across 100+ privacy intents and measurable redaction metrics.”
“Machine learning software engineer intern experience at Amazon, where they built a production testing framework to inject frames/videos onto devices to measure embedded CV model inference and ensure broad model compatibility via automatic NNA metadata handling. Also built side projects spanning LLM/RAG orchestration (LangChain/LangGraph with reranking and citations) and applied CV/healthcare work (nail disease detection, medical retrieval chatbot).”
Staff Embedded/Automotive Systems Architect specializing in IVI, ADAS, and digital cockpit platforms
“Robotics-adjacent software engineer with hands-on ROS 2 experience building and integrating sensor nodes (IMU, GNSS, wheel encoder) and working with distributed pub/sub concepts via ROS IDL and DDS. Also has Gazebo exposure through Udacity coursework and uses Docker as a core development/deployment tool, with related experience in automotive camera-based solutions.”
Principal Systems Engineer specializing in ML, computer vision, and intelligent sensing
Intern Machine Learning/Robotics Engineer specializing in computer vision and 3D simulation
Intern Product Manager & Software Engineer specializing in data analytics and AI
Mid-level HPC AI & Software Engineer specializing in computer vision and ML for scientific data
Junior Robotics & AI Engineer specializing in autonomous navigation and embodied learning
Junior Software Engineer specializing in cloud observability and distributed systems
Intern AI/ML Engineer specializing in LLM systems and cloud-native microservices
Senior Mechanical/Systems Engineer specializing in automation, additive manufacturing, and defense
Mid-level Full-Stack Software Engineer specializing in streaming media and real-time systems