Pre-screened and vetted.
Junior Robotics & Mechatronics Engineer specializing in embedded automation and robotic systems
Junior Software Engineer specializing in backend systems, QA automation, and AI/ML
Junior AI/ML Engineer specializing in LLM agents and RAG systems
“Built and deployed a production, multi-tenant modular agentic AI platform at Easybee AI, using LangChain/LangGraph with Redis-backed durable state to make agents reusable, traceable, and auditable. Emphasizes reliability via strict tool schemas, deterministic controllers, tenant-level policy enforcement, and regression testing derived from real production failures; also delivered AI automation for legal/finance workflows (attorney draw and expense automation) with explainable, deterministic payouts.”
Mid-level Full-Stack Software Engineer specializing in Java/Spring Boot and React
Executive AI Architect specializing in low-power edge/embedded AI systems
Mid-level Robotics & AI Engineer specializing in autonomous systems
“Robotics software engineer with deep ROS2 experience who owned the perception stack for an automated C. elegans manipulation system—building YOLO-based worm segmentation plus OCR label reading and integrating it into a MoveIt2 pipeline with real-time latency constraints. Also deploying ROS2 on an AgileX Tracer with ZED depth camera for vision-based person following and working on SLAM/sensor fusion, with additional production-style ML deployment experience (Dockerized FastAPI + PyTorch on AWS EC2 with CI/CD).”
Junior Robotics Engineer specializing in computer vision and sensor fusion
“Robotics software engineer with ~3 years of ROS experience spanning drone autonomy and perception. Recently improved drone barcode scanning by shifting to segmentation and deploying an optimized instance-seg model to edge hardware (FP16 quantization, convex-hull masks), while also building ROS drivers/parameters for field-tunable behavior. Has hands-on experience integrating LegoLOAM and calibration/TF systems, including creating RViz visualization tools to validate transforms and debugging real-world drift issues caused by lighting/glare.”
Mid-level Systems Integration & Test Engineer specializing in embedded robotics and automation
“Senior engineering student leading a robotics capstone using a Jetson Nano + Yahboom DOFBOT to play whiteboard games (Tic-Tac-Toe, Hangman) via computer vision and ML. Owns the inverse kinematics and OpenCV pipeline, uses Gazebo/URDF for simulation, and is planning C++/multithreading/Pybind11 optimizations to meet real-time constraints on limited embedded hardware.”
Mid-level Full-Stack Engineer specializing in data automation, cloud & AI
“JavaScript engineer who effectively "maintains" an internal open-source-style React/Node.js shared library used by multiple teams—owning API stability, semantic versioning, CI/testing, logging, and documentation. Demonstrates strong cross-team debugging and change-management skills (schema-driven refactors, feature flags, validation layers) to ship new features without breaking existing workflows, plus a profiling/benchmarking-driven approach to performance.”
Senior Computer Vision Engineer specializing in AI/ML for scientific imaging
“Computer-vision engineer with hands-on experience designing UAV-based production imaging systems for object detection/tracking, including camera selection and resolution/zoom tradeoffs. Improved segmentation/measurement accuracy by implementing orthorectification using ground points plus intrinsic/extrinsic calibration to correct perspective distortion, and has built Python/OpenCV pipelines (including barcode-focused grayscale processing and multithreaded execution).”
Junior Machine Learning Engineer specializing in computer vision and robotics
“Research assistant who single-handedly built and integrated an indoor autonomous wheelchair system using NVIDIA Jetson Nano, LiDAR, and a stereo camera. Implemented a multi-sensor perception pipeline (OpenCV/PCL) with ROS-based modular nodes, TF frame management, and robust debugging via RViz/rosbag, plus simulation testing in Gazebo and Dockerized environments for portability.”
Junior Robotics/Mechatronics Engineer specializing in SLAM, motion planning, and autonomy
“Robotics software engineer focused on autonomy stacks for high-payload AMRs using ROS2/Nav2, with hands-on expertise in SLAM/localization and sensor fusion (RTK GPS, IMU, wheel odom, ZED2) to eliminate drift and stabilize real-time behavior on deployed hardware. Also built multi-robot coordination in ROS2/Gazebo and uses Docker + Git/CI-style testing to create reproducible simulation-to-hardware pipelines.”
Mid-level Robotics Software Engineer specializing in ROS, motion planning, and perception
“Robotics software engineer who built a ROS/C++ workcell stack to automate coating wooden panels with a 6-DOF arm, including trajectory generation, MoveIt/OMPL planning, and a single launch/config setup that runs in both Gazebo and on real hardware. Strong in debugging real-world planning failures (e.g., intermittent aborted/no-plan regions) through logging, planner swaps, and collision/kinematics tuning, and in designing modular ROS/ROS2 systems with versioned interfaces and translation layers for heterogeneous robots.”
Intern Software & AI Engineer specializing in distributed systems and LLM applications
“Stony Brook Fall 2024 capstone contributor who built a ROS2-based warehouse mobile robot prototype, owning perception and SLAM integration end-to-end. Strong in real-time robotics optimization on Jetson Orin (TensorRT/CUDA, ROS2 tracing/Nsight) and in distributed ROS2 communications (DDS discovery/QoS, MAVLink-to-ROS2 bridging), with a full simulation/testing/deployment toolchain (Gazebo, CI tests, Docker/K3s).”
Mid-Level Software Engineer specializing in backend, cloud, and scalable APIs
“Backend Python engineer who has built an LLM agentic tutoring/assignment helper with a custom pipeline for parsing visually complex textbooks (integrating AlibabaResearch VGT and implementing missing preprocessing from the paper), improving RAG grounding with ~90% cleaner extracted text. Also led major platform scaling work by refactoring monolithic image processing into Celery-based async microservices on AWS (GPU/CUDA + S3), and implemented Kafka streaming for payment webhooks with strict ordering, idempotency, and multi-zone fault tolerance.”
Junior Game Developer specializing in gameplay systems, UI, and procedural generation
“UE5 gameplay scripter (Blueprint-focused) from small startup teams who specializes in setting up core project architecture (game loop/data flow, controller, game instance, UI/menu) and building modular systems reused across multiple games. Rebuilt a save-system architecture from scratch to replace a problematic asset and improve scalability/maintainability, and has hands-on performance optimization experience (profiling, level streaming, Nanite-to-LOD tradeoffs). Also implemented a realistic cricket match simulation using Markov chains and transition matrices.”
Senior Computer Vision Engineer specializing in industrial automation and 2D/3D perception
“Machine-vision engineer who designed an end-to-end inline inspection station for white wood pallets, combining laser line profilers with 2D color line-scan imaging to detect protruding nails (~2mm threshold) at conveyor speeds. Solved real production constraints (lighting reflections, per-trigger depth/color alignment, barcode tracking) and improved system accuracy from ~80% to 99.5% using barcode symbology changes and Keyence reader AI features.”
Junior Machine Learning Engineer specializing in LLM fine-tuning and semantic retrieval
“Backend engineer with legal-tech and AI workflow experience: built JurisAI, an end-to-end legal research system using OCR + embeddings + Pinecone vector search to deliver citation-grounded LLM answers with safe failure modes (~90% recall@K). Also led a GW Law metadata migration into Caspio with batch validation and parallel rollout, and has strong FastAPI/GCP production reliability and observability practices.”
Senior Game Programmer specializing in multiplayer and cross-platform gameplay systems
“Unity gameplay/networking engineer who built a data-driven 3D auto-chess grid system with strong designer-facing configurability and decoupled event-bus integration. Previously worked on Stranded Deep using Photon Bolt, fixing multiplayer synchronization issues affecting millions of PC/console players (reliable RPC approach). Also brings VR/mobile optimization experience (reported ~10x FPS gain via baked lighting) and mentors juniors on MVP/reactive UI patterns.”
Junior Robotics Engineer specializing in computer vision and mobile manipulation
“Founding Robotics Research Engineer at Streamline Robotics building precision-agriculture automation: integrated FANUC + PLC harvesting with a Farm-ng Amiga (Jetson) platform using ROS2 Visual SLAM for GPS-free greenhouse navigation. Developed real-time YOLOv8 tomato detection/ripeness estimation for selective harvest and configured Cognex D900 3D inspection, plus redesigned FarmBot Genesis XL and built an automated imaging/labeling pipeline for growth tracking and adaptive watering.”
Junior Machine Learning Engineer specializing in multimodal systems and LLMs
“Built and productionized a domain-specific LLM-powered RAG knowledge assistant at JerseyStem for answering questions over large internal document corpora, owning the full stack from FAISS retrieval and LoRA/QLoRA fine-tuning to AWS autoscaling GPU deployment. Drove measurable gains (28% accuracy lift, 25% latency reduction) and improved reliability through hybrid retrieval, grounded decoding, preference-model reranking, and Airflow-orchestrated pipelines (35% faster runtime), while partnering closely with non-technical stakeholders to define success metrics and ensure adoption.”
Mid-level Robotics Engineer specializing in autonomous driving and automation
Junior AI Engineer specializing in LLM agents and computer vision
Junior Software Engineer specializing in backend systems and ML infrastructure