Pre-screened and vetted.
Senior Full-Stack Java Developer specializing in cloud microservices and web apps
Mid-level Data Engineer specializing in cloud ETL/ELT and real-time streaming
Junior AI Software Engineer specializing in healthcare NLP and FHIR data pipelines
Junior Software Engineer specializing in GenAI and backend systems
Junior AI/ML Engineer specializing in RAG and multi-agent LLM systems
Senior DevSecOps Engineer specializing in AWS GovCloud, Kubernetes, and compliance automation
Senior Full-Stack Python Engineer specializing in secure cloud platforms and ML systems
Junior Data Engineer specializing in Azure, CRM data pipelines, and marketing personalization
“LLM/AI engineer who has deployed production RAG conversational analytics and Text-to-SQL systems over Snowflake and curated data marts, emphasizing enterprise-grade guardrails for accuracy, security, and cost. Notable for a structured approach to reducing hallucinations (curated metric/table registry, SQL validation, RBAC, and citation-backed responses) and for building resilient, observable multi-step agent workflows using LangChain/LlamaIndex and Airflow.”
Senior Game Developer specializing in Unity ECS/DOTS and multiplayer systems
“Unity/Meta Quest VR developer who has shipped three VR projects for different organizations, including an arachnophobia treatment experience for a university psychology department, a warehouse VR training project, and a children’s mental health-focused VR game. Also building a long-running personal project: a cooperative online multiplayer Metroidvania developed over ~3 years, with significant learning and refactoring around networking.”
Entry-Level Full-Stack Software Engineer specializing in web apps and cloud
“Full-stack engineer with production experience building a real-time order tracking system using React + Firebase/Firestore, emphasizing audit-friendly data modeling, state-machine-based status transitions, and strong post-launch ownership (performance, security rules, reliability). Demonstrated measurable frontend performance gains by isolating real-time updates to dynamic components and applying memoization, plus backend reliability patterns (idempotency, retries) and SQL query/index optimization validated with EXPLAIN ANALYZE.”
Mid-Level Game Developer specializing in Unity and C# slot games
“Game developer with 3 years of experience on Windows slot games using .NET/C#, including refactoring to Unity and building a slot-game engine from scratch. Has hands-on experience integrating encrypted math models, game logic/visuals, hardware components for physical casino machines, and a networked jackpot server connecting multiple machines.”
Mid-level Backend Software Engineer specializing in Python APIs and cloud-native systems
“Software/product engineer who owns customer-facing internal platforms end-to-end, with deep experience building data pipeline health and data quality tooling (near-real-time alerting and ops dashboards). Strong in React/TypeScript + Python REST architectures and microservices with RabbitMQ, emphasizing reliability patterns (idempotency, DLQs, correlation IDs) and fast, safe iteration via feature flags, testing, and observability.”
Junior Software Engineer specializing in backend, cloud, and robotics automation
“Graduate Research Assistant in Robotics at Arizona State University who built an end-to-end LLM-driven task execution framework enabling collaborative robots to convert high-level natural language instructions into safe, executable ROS actions. Implemented robust monitoring, failure detection, and automatic replanning, and addressed real-world issues like timestamp/frame-transform mismatches and heterogeneous robot interoperability using adapter nodes.”
Mid-level AI/ML Engineer specializing in LLM agents, RAG retrieval, and IoT ML systems
“Built production LLM-driven products including a job-hunt AI (job ranking + resume optimization) and an InterviewAI agentic pipeline using LangChain. Focused on practical deployment concerns like securing OpenAI usage via rate limiting and tiered quotas, and demonstrates an applied approach to choosing models, retrieval methods (RAG), and prompting strategies.”
Mid-Level Software & Machine Learning Engineer specializing in cloud-native microservices and LLMs
“Backend engineer who owned the API layer for an AI trust/analytics dashboard (trust scores, stability checks, public verification endpoints) using Python/FastAPI and Postgres. Has hands-on DevOps experience deploying FastAPI and Node.js services to AWS Kubernetes with GitHub Actions + ArgoCD GitOps, plus Kafka-based real-time event streaming and careful staged migration practices (shadow traffic/dual writes, rollback planning).”
Principal Unity Game Developer specializing in multiplayer networking and engine architecture
“Unity lead developer who built a turn-based soccer game (Soccer Glory/Score Hero-like) with complex in-air ball simulation, AI reactions, and animation handling, then scaled production by creating an in-editor level/animation authoring tool that saves to JSON and shifted level setup from devs to designers. Strong multiplayer background across Photon PUN, Mirror, UNet, and Socket.IO, including a 100-user metaverse room and practical approaches to authoritative simulation and VR/mobile performance optimization (Meta Quest 90 FPS).”
Mid-level AI Engineer specializing in GenAI, agentic workflows, and RAG systems
“Built a production multi-agent RAG assistant using LangChain/LangGraph with OpenAI embeddings and FAISS, focusing on retrieval quality and latency (Redis caching, parallel retrieval, precomputed embeddings). Experienced orchestrating ETL/ML pipelines with Airflow and Databricks Workflows, and has delivered an AI assistant for business ops to extract insights from policy/compliance documents through close non-technical stakeholder collaboration.”
Senior Backend Engineer specializing in FinTech and scalable microservices
Entry-Level AI/ML Engineer specializing in LLM apps and RAG pipelines
Senior Full-Stack Software Engineer specializing in Python, Django, React, and AI/ML