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Vetted Git Professionals

Pre-screened and vetted.

ML

Senior Game Designer specializing in mobile live ops and monetization

Bratislava, Slovakia10y exp
FreelancePan-European University
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SR

Mid-Level Full-Stack Software Engineer specializing in FinTech and enterprise web apps

Charlotte, NC5y exp
CrossCountry MortgageUniversity of North Carolina at Charlotte
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PD

Mid-level XR/3D Visualization Developer specializing in real-time spatial computing

Trento, Italy
Politecnico di Milano
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LC

Senior AI/Software Engineer specializing in cloud security and AI-powered applications

Florida, US23y exp
Blue Web
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SP

Senior Software QA & Data Systems Specialist in nuclear and regulated environments

Richland, WA9y exp
Tocsin Data
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JK

Senior Full-Stack Software Engineer specializing in Python/Django and React/TypeScript

Sioux Falls, SD24y exp
SONIFI Solutions
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HA

Senior Software QA Engineer specializing in test automation and CI/CD

Valley Stream, NY8y exp
Andela
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OE

Senior DevSecOps Engineer specializing in AWS GovCloud, Kubernetes, and compliance automation

11y exp
Agile Defense
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AR

Senior Full-Stack Python Engineer specializing in secure cloud platforms and ML systems

Manassas, Virginia8y exp
Medallion
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AG

Senior .NET Full-Stack Developer specializing in ASP.NET Core, Angular, and Azure

Upperco, MD11y exp
Farmers & Merchants Bank
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WP

Staff/Lead Full-Stack Software Engineer specializing in .NET, Angular, and cloud architecture

19y exp
Persimmony International
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MW

Senior Full-Stack Engineer specializing in Clojure, AWS, and scalable web APIs

Los Angeles, California10y exp
USData Corp
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AM

Senior Full-Stack Engineer specializing in Python, cloud-native microservices, and React

United States8y exp
TechLabScientists
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PS

Mid-level QA Automation Engineer specializing in web, API, and mobile test automation

Irving, TX6y exp
Paycom
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JR

Senior Full-Stack Engineer specializing in SaaS, LegalTech, and Web3

Toronto, Canada10y exp
Bittensor
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NJ

Senior AI/ML Engineer specializing in Generative AI and LLMOps

Washington, DC10y exp
Clarion Tech
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NK

Naveen Kancharla

Screened ReferencesStrong rec.

Mid-level AI & Backend Engineer specializing in RAG systems and scalable APIs

Virginia, USA4y exp
WooingSt. Francis College

Built and deployed a production LLM-powered document Q&A system using a strict RAG pipeline (LangChain-style orchestration + FAISS) to help users query large internal document sets. Demonstrates strong reliability focus through hallucination mitigation, curated offline evaluation with grounding checks, and production monitoring (latency/fallback rates) plus stakeholder alignment via demos and business metrics.

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JO

Jack Oakley

Screened ReferencesStrong rec.

Director-level VR Game Programmer specializing in Unity and QA leadership

Austin, TX15y exp
Viewer ReadyUniversity of Central Florida

Unity/VR gameplay engineer who has shipped full games and built a robust coin economy + massive gear customization system (over a million combinations) backed by a cloud service. Notably discovered and fixed a severe backend security flaw by adding proper authentication (security key + OAuth2), and has hands-on VR performance optimization experience (OVR Metrics, LOD/mipmaps, imposters) plus multiplayer sports sync design using Photon PUN2.

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AO

Aidan O'Hare

Screened ReferencesStrong rec.

Junior Robotics & Controls Engineer specializing in SLAM and multi-robot systems

Santa Clara, CA3y exp
Best BuySanta Clara University

Robotics software engineer with deep ROS/ROS 2 experience spanning both simulation and real hardware. Led a Master’s thesis building a decentralized multi-robot control stack in ROS 2 (Isaac Sim + Nova Carter), implementing nonlinear MPC (casADI) and RRT* planning with SLAM/3D LiDAR, and tackled tricky frame-convention integration issues. Previously built an autonomous quadruped for first responders (PACRR), integrating LiDAR/RGB-D/IMU sensors and tuning navigation behavior through iterative field testing.

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SR

Swarag Reddy Pingili

Screened ReferencesStrong rec.

Junior AI/ML Software Engineer specializing in LLM agents and RAG systems

Frisco, TX2y exp
WorldLinkUniversity of Texas at Arlington

AI/back-end engineer at Canon who helped build and operate an internal production LLM platform that acts as a secure middle layer between users and models, defending against jailbreaks/prompt injection while enabling RAG, memory, and grounded responses over company data. Experienced with LangChain/LangGraph orchestration, vector DB retrieval, and reliability practices (testing, monitoring, adversarial prompts) to run high-throughput, low-latency AI workflows in production.

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DK

DhanushKautilya Kammaripalle

Screened ReferencesStrong rec.

Junior AI Integration Engineer specializing in LLM agents and RAG on cloud platforms

Fairfax, VA2y exp
Virtual Labs Inc.George Mason University

Built and deployed LLM-powered features for a startup organizational management application, focusing on real-world deployment constraints like latency and cost. Implemented RAG with FAISS and improved retrieval quality by switching embedding models (OpenAI/Hugging Face) and fine-tuning embeddings on medical corpora for a medical-report UI feature. Uses LangChain and LangGraph to orchestrate multi-node LLM API workflows and evaluates systems with metrics like latency, cost per request, and error taxonomy.

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MR

Michael Rouse

Screened ReferencesStrong rec.

Senior Unity/C# Gameplay & Systems Developer specializing in VR/AR

Pwllheli, Wales, UK4y exp
FreelanceBangor University

Lead Unity developer who shipped two public-facing VR projects (Aberwla full release and Cognetic demo) end-to-end to the Meta Quest Store at Animated Technologies, including optimization and VRC compliance. Currently building solo first-person horror/ghost-hunting projects and aiming to ship a small-scope atmospheric title to Steam to broaden platform shipping experience.

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TP

Tanya Parker

Screened ReferencesStrong rec.

Senior Frontend Developer specializing in WebXR and Three.js

London, UK9y exp
BBCUniversity for the Creative Arts

XR professional with 9 years in the industry and 3 years using Unity; built a solo Unity city-building/resource management game (BLEAK) inspired by Anno in a dystopian cyberpunk setting. Has shipped web-based XR experiences (not Unity headset titles) and emphasizes pragmatic scope control and production adaptability, honed further during time at Zappar.

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