Pre-screened and vetted.
Junior Backend Software Engineer specializing in search, data systems, and LLM applications
“Built a contract and customer documentation retrieval solution for Urban Studio, designing a RAG + Elasticsearch hybrid search stack (RRF + cross-encoder reranking) with a strong emphasis on chunking/data quality and hallucination reduction. Experienced in diagnosing LLM workflow issues via observability traces and tailoring technical demos to developer concerns like reliability and high concurrency.”
Mid-level Backend Software Engineer specializing in Python/FastAPI and cloud-native microservices
“Backend engineer who evolved Coca-Cola bottlers' Trade Promotion Optimization platform at Coke One North America, building domain-focused microservices in Node.js and Python (Flask/FastAPI) with PostgreSQL. Experienced in multi-tenant security (OAuth2/JWT, RBAC, row-level scoping by bottler/region), API contract/versioning discipline, and Azure DevOps-driven incremental rollouts with strong observability.”
Mid-level DevOps & Cloud Engineer specializing in multi-cloud reliability and automation
“Cloud/infrastructure engineer with strong production operations background across AWS, Azure, and Kubernetes, supporting 30+ enterprise workloads for ~40,000 users. Demonstrated incident leadership (hybrid AKS-to-AWS routing outage) with a reported 60% MTTR reduction, plus hands-on CI/CD (Jenkins) and Terraform-based IaC for AWS (VPC/EC2/EKS). Lacks direct IBM Power/AIX/PowerHA experience but emphasizes transferable ops and troubleshooting skills.”
Senior Customer Support & Applications Engineer specializing in Linux, cloud platforms, and reliability
“Cloud-focused application security practitioner with hands-on AWS and Kubernetes experience, including securing a manufacturing monitoring platform (API auth, least-privilege IAM, CI/CD security checks) and troubleshooting a production data-ingestion outage caused by an overly restrictive IAM change. Experienced in implementing cloud-native security tooling (IAM Access Analyzer, Inspector, CloudWatch) and deploying monitoring/security agents via Kubernetes sidecars with Helm, Prometheus/Grafana, and Jenkins-driven CI/CD.”
Mid-level Full-Stack Developer specializing in cloud-native microservices and AI/ML
“Full-stack/AI engineer who has shipped production systems spanning real-time analytics dashboards and an internal LLM-powered knowledge assistant. Experienced with RAG pipelines (embeddings/vector DB, semantic retrieval, query rewriting) plus evaluation loops and guardrails, and builds observable Kafka-based data pipelines monitored with Prometheus/Grafana.”
Mid-level Data Engineer specializing in cloud data platforms and real-time pipelines
“Data engineer who has owned production pipelines end-to-end—from Kafka/Airflow ingestion through SQL/Python validation and dbt transformations into Redshift/BI. Also built and operated a large-scale distributed web scraping platform (50–100 sites daily, ~5–10M records/day) with Kubernetes, Kafka queues, robust retries/DLQ, anti-bot measures, and backfill-safe raw HTML storage.”
Director-level Head of Technology specializing in e-commerce platforms and digital transformation
“B2B product builder with prior experience taking products from 0-1 and scaling to revenue; previously implemented e-commerce search and turned it into a monetized paid-results/bidding platform requiring architectural changes and GTM alignment. Now exploring a startup idea focused on retention and upsell for B2B companies, targeting the underserved long-tail partner segment and already validating the gap with industry leaders and POC conversations.”
“Backend engineer focused on real-time, event-driven systems (Java microservices) handling high-frequency data with low-latency and reliability requirements. Strong in Kafka-based asynchronous architectures, Redis caching, JVM/query tuning, and scalable deployments on Docker/Kubernetes with Jenkins CI/CD; no direct ROS/robotics experience but has closely related distributed communication patterns.”
Junior Machine Learning Engineer specializing in predictive modeling and GenAI RAG systems
“LLM engineer who built and deployed an emotionally intelligent AAC communication system using an emotion-aware RAG pipeline (Empathetic Dialogues + GoEmotions) and a PEFT-adapted model. Experienced with LangChain/LangGraph and custom Python orchestration, focusing on reliability (guards, schema validation, fallbacks), latency optimization, and rigorous evaluation (automatic metrics + human-in-the-loop), with a reported 18% user satisfaction improvement.”
Junior Software Engineer specializing in AI/ML and full-stack web development
“Built core perception and decision layers for a 3D AI-powered interactive avatar/agent with a robotics-like perception–reasoning–action loop, combining computer vision, NLP, and real-time response. Focused on making multimodal inputs robust (normalization, intent + emotion signal fusion) and improving real-time performance via instrumentation, profiling, and parallelization; also designed distributed, loosely coupled state-based communication and deployed services with Docker.”
Senior Site Reliability Engineer specializing in cloud observability and incident response
“Backend engineer experienced in evolving high-scale legacy on-prem systems into cloud-native, event-driven microservices on AWS/Kubernetes (noted peak traffic ~1.5M QPS). Strong focus on reliability engineering and operational excellence—SLO-driven observability, GitOps/canary rollouts, chaos testing, and preventing cascading failures (e.g., retry-storm mitigation).”
Junior Software Engineer specializing in cloud administration and Python/ML
“Backend/data engineer with hands-on production experience across Azure and AWS: built FastAPI + PostgreSQL services with Azure AD OAuth2/JWT auth and strong reliability patterns (timeouts, retries, correlation IDs). Delivered AWS Lambda/ECS solutions with Terraform/CI-CD and cost controls (SQS buffering, reserved concurrency), and built/operated AWS Glue ETL pipelines into Redshift while modernizing legacy SAS reporting into Python microservices with parity testing.”
Junior Machine Learning Engineer specializing in LLM fine-tuning and semantic retrieval
“Backend engineer with legal-tech and AI workflow experience: built JurisAI, an end-to-end legal research system using OCR + embeddings + Pinecone vector search to deliver citation-grounded LLM answers with safe failure modes (~90% recall@K). Also led a GW Law metadata migration into Caspio with batch validation and parallel rollout, and has strong FastAPI/GCP production reliability and observability practices.”
Mid-level Software Developer specializing in indie game development and full-stack apps
“Robotics software engineer who built the perception-to-planning pipeline for an autonomous bipedal robot: synchronized and fused 3D LiDAR + multiple depth cameras in ROS1 (tf2/message_filters) to produce combined point clouds and 2.5D maps, then implemented and benchmarked A*/D*/RRT plus hybrid A* footstep planning in simulation. Also founded a software company and personally owned CI/CD, security checks (CodeQL), and release automation (custom release bot + Slack notifications).”
Senior Full-Stack Engineer specializing in AI-powered web products
“Backend/data engineer who has built production AI video generation services on AWS using a hybrid serverless + container architecture (FastAPI, Lambda, ECS, Postgres/Redis) with strong reliability practices (auth, retries/timeouts, structured logging, CloudWatch + Slack alerting). Also delivered AWS Glue ETL pipelines with schema evolution handling and modernized a legacy SAS healthcare reporting workflow to Python with parity validation and parallel-run migration.”
Mid-Level Full-Stack Software Engineer specializing in automation and platform reliability
“Built and owned invoice automation and alerting products at Neuralix, automating multi-site electricity invoice ingestion from PDFs into validated JSON with strict schema enforcement and LLM-based validation (reported ~98% compliance). Delivered zero-manual processing at 200+ invoices/month and ~5x faster throughput, and designed a domain-driven alert lifecycle to reduce noisy notifications and improve operational response.”
Director-level Unity/XR Developer specializing in VR/AR and mixed reality applications
“Freelance Unity/XR developer with multiple Meta Quest projects (including non-game XR apps) and a 1st-place win at Meta’s Sense AI hackathon in Barcelona for an AI camera-access VR assistant for vehicle repairs. Built a VR Spanish-learning experience solo and has hands-on experience optimizing VR performance (culling, view restriction) and integrating voice recognition for language interactions.”
Senior Game Programmer specializing in multiplayer and cross-platform gameplay systems
“Unity gameplay/networking engineer who built a data-driven 3D auto-chess grid system with strong designer-facing configurability and decoupled event-bus integration. Previously worked on Stranded Deep using Photon Bolt, fixing multiplayer synchronization issues affecting millions of PC/console players (reliable RPC approach). Also brings VR/mobile optimization experience (reported ~10x FPS gain via baked lighting) and mentors juniors on MVP/reactive UI patterns.”
Intern Full-Stack Software Engineer specializing in web apps and applied AI
“Full-stack engineer who built an AI-based inventory/procurement query system at Botlily/Botlerly using Flask and Google Sheets as a live knowledge base, overcoming Sheets latency with caching and structured in-memory models. Demonstrated strong LLM product engineering (40% accuracy improvement via preprocessing/prompting) and customer-driven iteration with bar/restaurant owners, evolving the tool into a more comprehensive inventory management and forecasting solution.”
Senior XR/Unity Developer specializing in VR training SDKs and immersive tooling
“Unity/XR engineer from Immerse Learning’s SDK team who shipped Meta Quest training experiences by building the underlying Unity libraries and editor extensions used by both internal developers and external SDK licensees. Has hands-on experience solving hard multiplayer/physics authority problems with a custom WebSocket relay approach, and is independently building a Unity management/puzzle prototype featuring a runtime level editor and multithreaded, tile-based pathfinding.”
Senior Unity Engineer specializing in full-cycle game development and multiplayer systems
“Unity game developer with experience in both single-player UX-heavy systems and synchronous PvP multiplayer. Implemented a drag-to-target UI flow for a turn-based strategy game that reduced a typical unit turn from ~10 clicks to 1, backed by a modular battle-step architecture. Worked with Photon PUN/Fusion on Cat Simulator 2 (up to 10 players), focusing on data minimization and physics synchronization techniques.”
Senior/Lead Unity Developer specializing in mobile games, AR, and multiplayer integrations
“Unity gameplay engineer with AAA experience who built a highly configurable weather/day-night system (clouds/rain/sun-moon/stars) that influenced core gameplay decisions (vehicles, time-of-day, farming/animal needs). Also has hands-on multiplayer experience with Photon Fusion (including client-backend communication and physics sync troubleshooting) and has set up CI/CD and build pipelines.”
Junior Data Engineer specializing in LLM agents and RAG pipelines
“Built and deployed “ApartmentFinder AI,” a multi-agent system using Google ADK, Gemini, and Google Maps MCP to automate apartment shortlisting and commute-time analysis, cutting a 45–70 minute user workflow down to ~30 seconds. Also has strong delivery/process chops from serving as an SDLC Release Coordinator, managing 52+ releases and reducing SDLC issues by 84%.”