Pre-screened and vetted.
Mid-level Generative AI Engineer specializing in agentic LLM systems and RAG
Mid-level Machine Learning Engineer specializing in NLP, Computer Vision, and LLMs
Mid-level AI Engineer & Data Scientist specializing in LLM agents and RAG systems
Mid-level AI/ML Engineer specializing in LLMs, RAG, and scalable model deployment
Mid-level Robotics & Embedded Software Engineer specializing in multi-robot systems
Mid-level AI Engineer specializing in agentic LLM workflows and RAG systems
Mid-level AI Engineer specializing in LLM fine-tuning, RAG, and agentic systems
“Building and deploying production in-house, domain-specific LLM chatbots for enterprises that cannot use third-party GPT tools due to internal policies. Focused on reducing latency and improving domain awareness using fine-tuning, continual learning, and advanced RAG/agent retrieval strategies, with experience orchestrating multi-agent workflows via LangChain/LlamaIndex and vector DBs (FAISS, Weaviate, Chroma).”
Intern Full-Stack Engineer specializing in AI-powered SaaS products
“Solo builder of OGym, shipping production AI features for gyms that turn member behavior/health data (workouts, attendance, nutrition, payments, device metrics) into prioritized, actionable owner and member insights. Designed and implemented FastAPI backends, PostgreSQL-based RAG workflows, guardrails (RBAC/validation/rate limiting), and real-user evaluation loops, with a strong focus on latency/cost optimization and reliable data pipelines.”
Junior AI & Data Engineer specializing in ML systems, ETL pipelines, and GenAI
“LLM/RAG engineer at Connex AI who built and deployed a production healthcare agent to extract clinical insights from medical data/notes. Strong focus on real-world reliability—hallucination mitigation (citations, schema validation, confidence thresholds, rejection logic), custom LangChain orchestration (query rewriting, fallback paths), and production evaluation/observability—while collaborating closely with clinical SMEs to ensure clinical fit and time savings.”
Junior Software & AI Engineer specializing in cloud-based AI applications
“AI/LLM engineer with production experience delivering large-scale RAG and voice-agent solutions for banking clients. Implemented a SharePoint-based, non-technical content update workflow with incremental hourly ingestion into a vector DB, and actively contributes to Microsoft’s open-source GPT-RAG accelerator while using modern orchestration (Semantic Kernel, LangGraph) and LLM observability/evaluation tooling.”
Mid-Level Embedded Software Engineer specializing in real-time firmware and industrial automation
“Robotics software engineer focused on reliability in real-time sensor pipelines and ROS/ROS2 integration, with hands-on experience hardening systems against noisy data, dropouts, and network variability. Uses ROS introspection tools plus simulation (Gazebo/Webots) to diagnose latency and stability issues before hardware deployment, and supports repeatable rollouts via Docker and CI/CD.”
Junior Full-Stack Engineer specializing in Next.js, Supabase, and AI-enabled products
Mid-level ML & Full-Stack Engineer specializing in LLM systems and RAG
Mid-level QA Tester specializing in console, Windows OS, and cloud gaming
Mid-Level Full-Stack Software Engineer specializing in AI-powered web applications
Mid-Level Backend Software Engineer specializing in Java/Spring Boot on AWS
Junior ML Engineer specializing in search, retrieval, and recommendation systems
Junior AI Engineer specializing in LLMs, RAG systems, and MLOps
“Robotics software engineer who built an end-to-end system ("justmatrix"), focusing on multi-agent orchestration and a multi-RAG retrieval backend/API. Has hands-on ROS experience, including a custom node for reliable high-frequency sensor data routing, plus deployment automation using Docker, Kubernetes, and CI/CD.”
Junior Unity Game Developer specializing in gameplay systems, NPC AI, and XR interaction
“Unity/C# developer with experience shipping to Meta Quest and building small Unity test games (e.g., Catch The Fruits and a Finger Game) to validate VR glove interactions. Leans toward structured production workflows and uses Unity documentation plus AI tools to resolve scripting/engine issues.”