Pre-screened and vetted.
Senior QA Engineer specializing in manual, automation, and performance testing
Senior QA Engineer specializing in functional, non-functional, and performance testing
Senior Web Developer specializing in ColdFusion, loan servicing platforms, and health & fitness apps
Mid-level QA Tester specializing in manual testing for FinTech and insurance apps
Senior Unity & Backend Systems Engineer specializing in multiplayer and cloud backends
Mid-level Full-Stack .NET Developer specializing in Angular web applications
“Early-career/learning-stage candidate focused on LLM systems; has not yet built or deployed production AI applications but is actively learning orchestration (Microsoft Semantic Kernel) and core patterns like RAG, embeddings, and model selection based on business requirements.”
Mid-level Frontend Developer specializing in React, Next.js, and TypeScript
Junior Software Engineer specializing in .NET backend and cloud-deployed real-time systems
Junior Software QA Engineer specializing in mobile and web application testing
Mid-level Manual QA Tester specializing in web, backend, and API testing
Mid-level QA Specialist specializing in web, API, and test automation
Mid-level Data Analyst specializing in Power BI, SQL Server, and utility regulatory analytics
Intern Software Engineer specializing in AI/ML and full-stack web apps
Intern QA / Junior Web Developer specializing in manual testing and Laravel
“Console-focused QA tester with hands-on PlayStation (PS4/PS5) functional/compliance testing experience, including TRC-driven validation, stability checks, controller input testing, and performance dip investigation in combat-heavy scenarios. Also tested a Nintendo casual puzzle-adventure title and uses AI assistants to speed up crash/log analysis and produce clearer test cases and bug reports.”
Junior .NET Developer specializing in ASP.NET MVC and test automation
“Unity gameplay programmer focused on player movement and "game feel," implementing responsive controls (variable jump height, forgiveness mechanics) by combining Update-based input with FixedUpdate physics and velocity-driven movement. Brings client-server/REST fundamentals from outside games and is actively ramping into Unity multiplayer (Photon/Mirror-style) via small synchronization prototypes.”
Junior Full-Stack Developer specializing in .NET Core and React