Pre-screened and vetted.
Senior Unity Developer specializing in mobile, VR, and AR games
“Unity/C# developer focused on Meta Quest VR simulations and indie game development; built a factory onboarding VR experience largely solo, including modular scenario orchestration, interaction systems, and branching NPC dialogue. Also created multiple Unity games in the last year and built reusable internal packages (game management + UI/screens), while using an AI-driven pipeline for rapid prototyping and 3D asset generation.”
Senior Unity 3D Developer specializing in mobile games, AR/VR, and architecture
“Unity gameplay engineer with experience across multiple genres (city builders, match-3, RTS) including implementing an open-world isometric fog-of-war system optimized via chunking and multithreading. Has shipped multiplayer features using Photon/UNet and has dealt with real-time synchronization/ownership conflicts, and also applies AI automation to speed up code reviews and improve Jira/merge request workflows.”
Senior Software Engineer specializing in Unity game development and .NET/C++ systems
“Unity game developer with eye-tracking SDK experience (Tobii) who shipped a gaze-driven Dynamic Light Adaptation feature by modifying Unity shaders and post-processing, demonstrated via an FPS demo scene. Currently building a multiplayer card game client using an in-house, event-driven networking architecture and actively improving resilience to reconnect/lag edge cases.”
Junior Software Engineer specializing in Full-Stack and GenAI/LLM applications
“LLM/RAG practitioner building clinician-facing AI search and Q&A inside EHR workflows, focused on trust, latency, and safety (grounded answers with citations, PHI controls, encryption/audit logs). Demonstrated real-time incident response for production LLM systems (e.g., fixing a metadata-filter deployment regression to prevent irrelevant results/cross-patient leakage) and strong demo/enablement skills for mixed technical and clinical stakeholders; also shipped a multi-model RAG tool at OrbeX Labs with upload/search/audit features for day-to-day adoption.”
“Self-taught Unity developer who implemented multiplayer using Photon PUN, replacing a custom PHP request-based approach and improving stability (especially around accidental disconnects). Learns new networking frameworks quickly (reported ~2 weeks to pick up and implement PUN) and uses AI selectively to identify better library-driven solutions.”
Mid-level Software Engineer specializing in cloud-native microservices for FinTech and Insurance
“Backend engineer who owned an order management API built with Python/FastAPI and PostgreSQL, integrating payment and shipping providers with strong reliability patterns (idempotency, async workers, retries/backoff, circuit breakers). Experienced deploying services to Kubernetes using a GitOps model with ArgoCD (auto-sync, self-healing, pruning, rollbacks) and building high-volume Kafka streaming pipelines. Has also supported phased cloud-to-on-prem migrations with a focus on security monitoring/SIEM log continuity.”
Senior Full-Stack Java Developer specializing in cloud-native FinTech microservices
“JavaScript/React engineer with hands-on open-source library contribution experience, including thoughtful PRs that improved error handling, API flexibility, and added features backed by tests and documentation. Demonstrates a profiling-first approach to UI/runtime performance (memoization, component splitting, render-path optimization) and strong community support skills—reproducing edge cases, delivering sustainable fixes, and communicating workarounds and releases.”
Mid-level Software Engineer specializing in backend, full-stack, and LLM-powered healthcare systems
“Application-focused full-stack engineer in the clinical/health domain who shipped an LLM-powered clinical note summarization workflow end-to-end (FastAPI + Postgres + Kafka workers + React/TypeScript UI) with strong attention to security, auditability, and clinician trust. Has hands-on AWS/EKS operations experience and has resolved real production latency/scaling issues through async processing, query/index tuning, caching, and horizontal scaling.”
Mid-level Software Engineer specializing in Data Science and Machine Learning
“Robotics/AV perception engineer who built a semantic-segmentation road detection system and integrated it into a ROS-based real-time pipeline (ROS bag camera feed to live monitor) achieving ~12 FPS. Strong in practical deployment work: solved multi-library versioning issues (ROS/OpenCV/TensorFlow), containerized the stack with Docker, and optimized inference by shifting runtime to C++ for large latency gains on NVIDIA hardware.”
Senior Software Engineer specializing in Golang microservices and IAM/SSO
“Backend engineer with experience at DigitalOcean and BNY Mellon, specializing in secure, highly available authentication and API platforms. Built an enterprise SSO system integrating Okta via OIDC with resilience patterns (gRPC contracts, circuit breakers, Kafka) and strong encryption, and led a careful monolith-to-Golang microservices migration using shadow traffic, dual writes, and feature flags to preserve data integrity.”
Mid-level Backend Engineer specializing in microservices and event-driven systems
“Backend-leaning full-stack engineer who has built and operated event-driven microservices platforms (FastAPI/React/TypeScript, Kafka, Kubernetes) and internal DevOps tooling. Delivered measurable impact through user-feedback-driven iteration (WebSockets update mechanism cutting redundant API calls ~30%) and operational improvements (deployment monitoring dashboard reducing rollback time ~40%), with strong focus on reliability, observability, and data consistency at scale.”
Mid-Level Backend Software Engineer specializing in FinTech and distributed systems
“Backend engineer who built an AI RAG quoting system for the fastener industry, reducing quote turnaround from weeks to ~30 minutes and raising retrieval accuracy to ~90% by solving a semantic-collision issue with a parent-document retrieval design. Strong in production AWS integrations (Cognito auth, S3 pre-signed uploads), performance optimization (multithreading/out-of-core), and real-time streaming (Kafka/Spark Kappa architecture achieving sub-second latency), plus Kubernetes logging and GitHub Actions CI/CD to ECR.”
Mid-level AI Engineer specializing in agentic LLM systems and RAG platforms
“Built and shipped Serrano AI, a multi-tenant SaaS conversational AI platform that automates Odoo ERP workflows and lets ops/finance/supply-chain teams query ERP data in natural language. Implemented a multi-agent architecture (LangChain/LangGraph/CrewAI) with hybrid RAG over ERP schemas, deployed on Heroku/Vercel with production observability, cutting reporting time by ~80% while addressing hallucinations, latency, and schema complexity.”
Senior Java/J2EE Developer specializing in Spring Boot microservices
“Backend/data engineer with hands-on AWS data platform work (S3 + Glue + Lambda/Step Functions) and Kubernetes GitOps delivery (Argo CD + GitHub Actions). Has led ingestion and transformation of semi-structured event data, built internal APIs for ETL operations/monitoring, and implemented Kafka-based near-real-time streaming with enrichment and Elasticsearch for search/analytics, plus experience supporting an on-prem ERP migration to AWS.”
Junior Backend Engineer specializing in data pipelines and distributed systems
Intern Software Engineer specializing in distributed systems and cloud microservices
Intern Software Engineer specializing in distributed systems, cloud, and LLM/RAG data platforms
Mid-level Full-Stack Java Developer specializing in microservices and cloud (AWS/Azure)
Junior Software Engineer specializing in game development, VR, and AI prototyping
Junior Backend Engineer specializing in AI automation and financial workflows
Mid-level Full-Stack Developer specializing in Java/Spring microservices and modern web apps
Senior Full-Stack Engineer specializing in Node.js/React microservices and cloud AI integrations