Pre-screened and vetted.
Junior Software Engineer specializing in backend systems, QA automation, and AI/ML
Senior XR/VR Developer specializing in Unity multiplayer MR and technical art
“Unity/Meta Quest programmer with 2 years of experience shipping two award-winning VR games (Spatial Ops and Twenty Guys) now live on the Meta Store with 4.8+ ratings. Contributed major gameplay/tech systems including co-location, an in-game map editor, and active ragdoll/physics interactions, and has also built Unity apps largely solo spanning rendering, shaders, serialization, VFX, and async/state management.”
Senior Python Developer specializing in AWS, microservices, and data pipelines
“Backend/data engineer with strong AWS production experience spanning serverless APIs and containerized workers (Lambda, API Gateway, ECS) plus data pipelines (Glue, S3, Athena/Redshift). Has modernized legacy SAS/cron batch systems into Python/AWS with parallel-run parity validation and low-risk cutovers, and has owned ETL incidents end-to-end (CloudWatch detection, backfills, and preventative controls). Targeting $130k–$150k base and strongly prefers remote, with occasional Bethesda onsite acceptable.”
Mid-Level Full-Stack Software Developer specializing in React, Node.js, and Django APIs
“Backend engineer who built Polyglot, a large-scale LLM code-translation benchmarking framework, orchestrating translation/compilation/testing with Pytest and storing traceable results for 100,000+ translations. Also built TestForge with FastAPI + LangChain/Ollama and scaled high-throughput evaluation using Celery + Redis, cutting processing time by over 50% through parallelism and batching.”
Senior Unity Engineer specializing in XR/VR content pipelines and gameplay systems
“Unity VR developer with long-standing experience shipping on the Oculus/Meta Quest ecosystem (dating back to before the Facebook acquisition). Recently drove a high-stakes OpenXR migration for a live service app using release branches, QA, feature flags, and staged rollouts. On Border Bots VR, owned the robot character editor and major performance work, including a manual scene optimizer to reduce overdraw and enable higher-fidelity set pieces.”
Senior Unity Engineer & Tech Lead specializing in AR/VR and mobile multiplayer
“Unity gameplay developer who implemented complex, role-based unit movement around a central arena target (including altitude separation and animation-synced, math-driven motion) to create more unpredictable and engaging gameplay. Over the last 3 years has focused on REST API work, including building a robust, switchable communication layer (HttpClient/UnityWebRequest) with cancellation, retries, and error handling; has prior experience with deprecated Photon PUN.”
Junior Cloud Software Engineer specializing in AWS serverless and data platforms
Junior Full-Stack Software Engineer specializing in cloud-native microservices and data platforms
Mid-Level Full-Stack Developer specializing in MERN and AR/VR applications
Senior .NET Full-Stack Engineer specializing in enterprise web apps and cloud platforms
Senior Full-Stack Software Engineer specializing in web apps, integrations, and data pipelines
Senior Backend Software Engineer specializing in Java microservices and cloud platforms
Mid-level Full-Stack Java Developer specializing in FinTech and cloud microservices
Mid-level Machine Learning Engineer specializing in LLMs, RAG, and MLOps
Mid-level Generative AI Engineer specializing in LLM, RAG, and multimodal enterprise solutions
Junior Software Engineer specializing in backend, microservices, and cloud
Mid-level Full-Stack Engineer specializing in cloud-native, event-driven data platforms
“Backend/data engineer with hands-on production experience building Python (FastAPI/Flask) data enrichment services secured with Okta OAuth2 and monitored via Splunk/Dynatrace. Has delivered AWS event-driven and data-migration solutions (Lambda + Kafka to EKS; Glue from on-prem Oracle to S3/data lake) and modernized Informatica match/merge logic to cloud services using parallel-run parity validation and stakeholder sign-off.”
Junior Full-Stack Software Engineer specializing in Java/Spring Boot and React
“Backend engineer (IpserLab) who owned Python services for a production quiz/analytics platform, focusing on reliability and low-latency behavior under peak load. Hands-on with Kubernetes + Docker deployments and GitHub Actions CI/CD in a GitOps-style workflow, including solving configuration drift and enabling fast rollbacks. Also implemented Kafka-based event streaming with idempotent consumers and strong observability (lag tracking, structured logging, alerting).”
Mid-level AI/ML Engineer and Data Scientist specializing in LLMs and MLOps
“Data science/AI intern at University at Buffalo Business Services who built and deployed production systems spanning classic ML and LLM assistants. Delivered real-time competitor intelligence for a Cornell-partnered, $1B beverage launch by scraping/cleaning 5,000+ SKUs and deploying models via API, then built a domain-aware LLM assistant to modernize Excel-based workflows with strong grounding, privacy controls, and sub-5s latency.”
Mid-level Robotics & AI Engineer specializing in autonomous systems
“Robotics software engineer with deep ROS2 experience who owned the perception stack for an automated C. elegans manipulation system—building YOLO-based worm segmentation plus OCR label reading and integrating it into a MoveIt2 pipeline with real-time latency constraints. Also deploying ROS2 on an AgileX Tracer with ZED depth camera for vision-based person following and working on SLAM/sensor fusion, with additional production-style ML deployment experience (Dockerized FastAPI + PyTorch on AWS EC2 with CI/CD).”