Pre-screened and vetted.
Mid-level Software Engineer specializing in Java/Spring Boot microservices
Junior QA Engineer / SDET specializing in web, mobile, and API testing in banking
Senior Java Full-Stack Developer specializing in microservices and cloud (AWS)
Mid-level Full-Stack Software Engineer specializing in cloud-native microservices and SPAs
Senior Unity Developer specializing in cross-platform games and VR/AR
Senior .NET Full-Stack Developer specializing in ASP.NET Core, Angular, and Azure
Senior Full-Stack Engineer specializing in Python, cloud-native microservices, and React
Mid-level QA Automation Engineer specializing in web, API, and mobile test automation
Mid-level AI & Backend Engineer specializing in RAG systems and scalable APIs
“Built and deployed a production LLM-powered document Q&A system using a strict RAG pipeline (LangChain-style orchestration + FAISS) to help users query large internal document sets. Demonstrates strong reliability focus through hallucination mitigation, curated offline evaluation with grounding checks, and production monitoring (latency/fallback rates) plus stakeholder alignment via demos and business metrics.”
Director-level VR Game Programmer specializing in Unity and QA leadership
“Unity/VR gameplay engineer who has shipped full games and built a robust coin economy + massive gear customization system (over a million combinations) backed by a cloud service. Notably discovered and fixed a severe backend security flaw by adding proper authentication (security key + OAuth2), and has hands-on VR performance optimization experience (OVR Metrics, LOD/mipmaps, imposters) plus multiplayer sports sync design using Photon PUN2.”
Mid-level Software Engineer specializing in backend systems and FinTech analytics
“Engineer with a pragmatic, high-leverage approach to AI-assisted development: uses AI and multi-agent workflows aggressively for implementation and internal tooling, while maintaining strict human oversight for user-facing features. Stands out for treating agents like junior engineers, breaking work into actionable tasks, and combining robust testing, local E2E validation, and feature-flag rollouts to safely ship production code.”
Junior Software Engineer specializing in full-stack, DevOps, and GenAI
“Robotics software engineer with hands-on hardware integration who built an AI-enabled smart dog door using a Raspberry Pi, camera-based recognition (DeepFace adapted for dogs), and stepper motor control (TB6600/NEMA 17). Experienced in ROS/ROS 2 across perception-to-controls, rigorous bag-driven debugging of SLAM/navigation issues, and deploying robot software with simulation-in-the-loop testing plus Docker/Kubernetes CI/CD.”
Mid-level XR Developer specializing in healthcare training simulations
“XR Developer II at Orbis Education building multiplayer healthcare training simulations in Unity/C#. Shipped cross-platform experiences on Meta Quest 3 and iPad, including a new oxygen mask/tube simulation system that increased student engagement and learning feedback. Also built a capstone generative-AI patient interaction system replacing IBM Watson with an Ollama-based approach, evaluating cloud vs. self-hosting for latency/cost/reliability.”
Junior Game Developer specializing in gameplay systems and cross-engine development
“Game-focused QA tester with a developer background who routinely validates builds in player-like environments (including VMs), documents test coverage rigorously, and provides high-signal bug reports with reproducible steps and video evidence. Has partnered closely with designers and engineers on issues like level-loading resource management and prioritizes defects based on player progression and immersion impact; has not shipped a AAA title.”
Mid-Level Full-Stack Developer specializing in civic tech and data-driven web apps
“Built and owned an end-to-end Python/Postgres job-tracker backend that scrapes job postings (including LinkedIn) using Selenium-driven real-browser automation, with deduplication and data-quality filtering. Has practical experience migrating deployments from DigitalOcean to Vercel and emphasizes documentation, roadmapping, and testing as part of an iterative delivery cycle.”
Mid-level Machine Learning Engineer specializing in multimodal and time-series AI systems
“Backend engineer who rebuilt and refactored high-traffic systems at Phenom using Java/Spring Boot/Play and also designs Python/FastAPI services. Focused on measurable reliability and performance gains through DB/query optimization, async processing, and strong observability, with disciplined rollout practices (feature flags, parallel runs, rollback) and security patterns including token auth and row-level security.”
Mid-level Gameplay Programmer specializing in Unity UI systems and editor tooling
“Unity technical designer/game developer who improves engagement and retention through KPI-driven analysis and live-ops tuning (e.g., early-game energy/progression adjustments and time-based targeted礼包 pushes). Built a Python-based visual map/level editor that exports CSV to replace error-prone manual coordinate entry, saving significant team time and remaining reusable across later projects.”
Junior Full-Stack Engineer specializing in AI/EdTech and real-time web apps
“Full-stack engineer at an early-stage EdTech startup building an AI-tutoring product; owns most of a Django REST backend, CI/CD, and key customer-facing features like FERPA-compliant auth, subscription payments, and real-time LaTeX input/rendering. Also built a /rPlace-style real-time multiplayer canvas (PolyPlace) using microservices, WebSockets, and event sourcing, with performance-focused client rendering (zoom/pan/viewport-based updates) and stress testing.”
Mid-Level Game Programmer specializing in Unity and gameplay systems
“Unity developer with ~5 years of professional experience who served as the main developer on a shipped Meta Quest VR game (Smash Therapy), handling most of the code and tackling key VR challenges like UI/UX and standalone performance optimization. Also builds AI-driven gameplay systems (e.g., minimax-based unbeatable tic-tac-toe) and leverages AI assistants to speed up routine implementation and brainstorming.”
Senior Unity Developer specializing in AR/VR and multiplayer games
“Unity VR developer with 3 years of experience shipping games for Meta Quest, focused on gameplay event handling and animation control. Prefers structured production environments and on-site, 9-to-5 work; notes multiplayer development as a more challenging area.”