Pre-screened and vetted.
Mid-level Software Engineer specializing in C++ systems and cloud-native infrastructure
Mid Unity Developer specializing in mobile and PC game development
Senior Frontend & Mobile Engineer specializing in React Native
Mid-level Full-Stack Java Developer specializing in microservices and React
Mid-level Unity Developer specializing in VR/MR/XR and real-time interactive applications
Junior .NET Developer specializing in Azure and web application development
Mid-Level Software Developer specializing in Unity game development and AR/VR
Mid-level Unity Developer specializing in VR applications
Intern Full-Stack Engineer specializing in web applications and FinTech tools
Entry Game Designer specializing in Unity and Unreal Engine gameplay and level design
Mid-Level Full-Stack Software Engineer specializing in AWS and RAG pipelines
Mid-level AI Engineer specializing in LLMs, RAG, and enterprise compliance & fraud systems
Junior Software Engineer specializing in full-stack web and e-commerce automation
“Full-stack engineer who built an end-to-end Next.js + Flask admin platform for Ciocca S.p.a., now used daily by 100+ employees for operations and warehouse workflows. Strong in performance tuning (API redesign, query optimization), secure RBAC, background job offloading, and integrating AI-powered internal tools that automate reporting and reduce manual workload.”
Mid-level Unity Gameplay/AI Programmer specializing in AR/VR and multiplayer systems
“Unity AR/VR developer with experience delivering multiple projects using Vuforia, Unity AR Foundation, and Niantic Lightship, including VR terrain generation from GIS data learned and implemented on a tight timeline. Built a personal Unity "LLM testing tool" integrating ChatGPT, Gemini, Claude, Mistral, and DeepSeek into NPC characters with customizable multi-party conversation behavior for comparative evaluation.”
Junior Front-End Engineer specializing in React/Next.js and accessible UI
Junior Quality Assurance Engineer specializing in web, API, and test automation
Entry-Level Software Engineering Student specializing in Full-Stack Web Development and ML
“Frontend-focused builder with multiple end-to-end academic product builds (event manager, niche social media app, airline booking site, AI-based obituary generator). Experienced in React/Next.js with an emphasis on scalable component architecture, pragmatic state management/performance, and strong collaboration with design via Figma; has shipped complex user flows like real-time chat, booking/seat selection, auth, and media upload under tight timelines.”
Entry-level Software Engineer specializing in systems, graphics, and game development
“Hands-on builder who has shipped multiple self-directed Python automations, including a PySide6 desktop app that uses LLMs for job search and resume matching, plus AWS-hosted notification workflows and Chromium-based browser automation. Particularly interesting for roles involving AI integrations, automation, and reliability work because they speak concretely about schema drift, hallucination mitigation, observability, threading, and flaky auth/session handling.”
Junior Full-Stack Engineer specializing in web and mobile product development
“Built a production shared authentication service at Tilli using Python and Better Auth, packaging it for reuse across multiple applications. Shows strong reliability instincts through edge-case testing, logging, session-state debugging, and iterative hardening of cross-app auth flows in production.”
Junior Game Developer specializing in Unity and Unreal gameplay systems
“Game designer/developer who built and tuned an RPG prototype economy and progression loop end-to-end (two-currency system, exploration-driven rewards, and difficulty tiers based on exploration). Uses quick playtesting-driven iteration plus basic quantitative modeling (minimum economy to clear) and implemented probabilistic drop systems to prevent runaway rewards. Based in Buenos Aires and open to remote or local on-site work.”
Mid-level Unity Game Developer specializing in prototype production and gameplay systems
“Unity game developer in Poland who builds 2D/3D prototypes and has shipped sports-simulator-style projects, including a powerlifter sim enhanced with a life-management/tamagotchi layer that improved retention metrics. Also created an Itch.io multiplayer card game (Fool) using Photon and leverages AI tools to design procedural systems like auto-generated player routes (e.g., in the board-game project Vulvanji).”