Pre-screened and vetted.
Senior Unity Developer specializing in mobile games and XR (VR/AR)
“Unity game developer/designer who built the core combat, NPC, and player ability systems for an action game (MonstersVSZombies), including a mechanic where defeated enemies can be recreated as allied versions. Emphasizes modular, generic C#/.NET architecture to scale content quickly, and has hands-on VR optimization experience (mesh/draw call reduction and baking lighting to improve FPS).”
Junior Software Engineer specializing in systems, compilers, and AI research
“Engineering student with hands-on robotics and simulation experience: led an Arduino line-following “Batmobile” robot project used as a K–12 teaching tool and won best design in a 100+ student section. Also implemented SARSA reinforcement learning for a 16-DOF robotic hand in MuJoCo, optimizing the state representation to train efficiently on a CPU, and brings strong cloud/container skills (Docker, Kubernetes, AWS certs).”
“Unity/C# gameplay engineer with hands-on ownership of AI and multiplayer systems, including a modular ship AI system and a real-time battle flow built with Mirror. Stands out for combining strong gameplay architecture and network debugging with pragmatic AI/LLM-assisted development workflows, plus proven experience collaborating across distributed teams and time zones.”
Entry-Level Computer Science Graduate specializing in ML, data analytics, and cybersecurity
“Built a Smart Resume Screening tool with a React frontend and a Python backend, owning most backend architecture and delivery. Implemented FastAPI endpoints for file upload and NLP/ML inference, created the end-to-end resume classification pipeline, logged predictions to a database for accuracy tracking, and deployed a Dockerized service optimized for low-latency, concurrent processing.”
“Early-career full-stack engineer who has not yet shipped a professional customer-facing product but has built sophisticated AI-driven systems in personal/academic work, including a multi-tenant AI knowledge base (async ingestion, pgvector semantic search, SSE real-time updates, knowledge graphs) and an AI-powered code review assistant designed to process thousands of jobs via Redis/BullMQ.”
Junior .NET Backend Developer specializing in C# and SQL Server
“Unity developer with several years of experience building and publishing games, including an 8-month largely solo FPS demo featuring physics-heavy interactions and a procedural enemy reaction system blending animation and ragdoll. Has prototyped VR interactions with XR Interaction Toolkit and explored Meta SDK integration for Meta devices, and uses AI assistants to speed up prototyping and performance optimization.”
Entry-level Software Engineer specializing in AI/ML and full-stack systems
Mid Unity Developer specializing in VR, AR, and WebGL navigation systems
Mid-level Unity Developer specializing in multiplayer and AR/VR (XR)
Mid-level QA Tester specializing in AAA game testing and live QA
Senior Web Developer specializing in ColdFusion, loan servicing platforms, and health & fitness apps
Entry-Level Technology Consultant specializing in enterprise automation and CRM solutions
Mid-level XR/Game Developer specializing in Unity and immersive AR/VR training simulations
Mid-level Unity Developer specializing in multiplayer and AR/VR game experiences
Entry-Level Full-Stack Software Engineer specializing in Java, Python, and JavaScript
Mid-level QA Automation Engineer specializing in Web UI and API testing
Intern Full-Stack Software Engineer specializing in web apps and game development
Senior Full-Stack Developer specializing in modern web and mobile applications
Mid-level Full-Stack Software Engineer specializing in cloud microservices and data/ML