Pre-screened and vetted.
Senior Unity Developer specializing in multiplayer, backend, and Web3 games
“Unity developer who has published multiple games (e.g., "Hole people", "beads out") and reports building nearly everything inside the games himself, including gameplay, remote config, and A/B testing. Also built "Age of battles PvP" with backend server, economy, multiplayer, analytics, and blockchain/Web3/NFT functionality, including custom verification logic to mitigate third-party transaction delays. Currently earning about $3,000/month due to covering both backend and Unity/multiplayer responsibilities.”
Entry-Level Full-Stack/IoT Engineer specializing in AI-powered applications
“New-grad software engineer who built a real-world smart-city traffic camera/operations dashboard pitched to Peachtree Corners, GA, integrating Bosch cameras with an MQTT/Node-RED/InfluxDB pipeline and Grafana visualizations. Implemented rule-based alerts (including SMS dispatch for janitorial cleaning) and improved production reliability with queuing, redundancy, monitoring, and load testing, reaching ~99% message delivery. Actively seeking onsite, customer-facing roles with travel.”
Intern Software Engineer specializing in backend APIs, cloud, and microservices
Junior Full-Stack Software Developer specializing in cloud-native apps and data/AI
Senior Full-Stack & AI Engineer specializing in scalable web and cloud applications
Junior Backend/Full-Stack Software Engineer specializing in scalable APIs and cloud platforms
Mid-level Robotics Software Engineer specializing in ROS 2 navigation and motion planning
Intern Full-Stack Software Engineer specializing in web platforms and IoT
Junior Full-Stack Software Engineer specializing in web apps, cloud, and ML inference
Senior Unity/AR/VR Engineer specializing in immersive mobile experiences
Junior Software Engineer specializing in AI/ML, data pipelines, and real-time dashboards
Junior Full-Stack Software Engineer specializing in cloud-native microservices and data pipelines
Intern Robotics/Computer Vision Engineer specializing in deep learning and synthetic data
“Robotics software learner building a self-directed recycling robot project in Isaac Sim, integrating ROS2 + Nav2 + SLAM with camera/LiDAR sensing and CV-based object detection. Has prior hands-on ROS2 work creating a YOLO detection node visualized in RViz and has built/optimized simulated line-follower and maze-solver robots in Webots, documenting progress publicly on GitHub and LinkedIn.”
Entry-level Mechatronics Engineer specializing in robotics, automation, and ROS 2
“Robotics software/embedded engineer who helped build an end-to-end perception sensor platform in a two-person team, owning PCB design, ROS architecture (sensor/processing/diagnostic nodes), and documentation. Experienced integrating heterogeneous sensors over CAN with Arduino and optimizing real-time performance bottlenecks (camera and high-frequency streams) using compression, grayscale pipelines, and reduced inference frequency; also containerized the system with Docker.”
Entry Backend Software Engineer specializing in Python/FastAPI and cloud-native APIs
“Backend engineer who built and evolved a low-latency document search platform (C++/gRPC on Kubernetes with a vector database), emphasizing resilience under concurrent load through strict deadlines, retries, idempotency, and observability. Also experienced building secure, frontend-friendly FastAPI services (Pydantic + JWT) and executing safe incremental refactors using feature flags and parallel validation.”
Mid-level Backend/Agentic AI Engineer specializing in GenAI automation and RAG systems
“Built and shipped a production AI-driven privacy automation system that autonomously navigates data broker sites to submit opt-out/data deletion requests end-to-end, including robust CAPTCHA detection/solving (e.g., reCAPTCHA/hCaptcha/Cloudflare) via 2Captcha. Experienced in orchestrating stateful LLM agent workflows with LangGraph and hardening them for production with strict state management, retries/fallbacks, validation layers, and database-backed observability/audit logs, collaborating closely with legal/compliance stakeholders.”
Junior Full-Stack Software Engineer specializing in SaaS and FinTech systems
Entry-Level Mechatronics Engineer specializing in robotics, embedded systems, and ROS 2
Intern AI Engineer & Data Scientist specializing in GenAI, LLMs, and RAG
“Currently working at CBS Lab in Austria, where they implemented/replicated the "Open World Grasping" research pipeline end-to-end. Built a ROS-based RGB-D perception-to-action system using SAM 2.1 segmentation and MoveIt motion planning to generate grasp poses and execute pick-and-place/sorting with a robotic arm.”
Junior Machine Learning Engineer specializing in Agentic RAG and Document AI