Pre-screened and vetted.
Mid-Level Full-Stack Software Engineer specializing in Java/Spring Boot and AWS
Mid-level Data Engineer and AI Engineer specializing in LLMs and data platforms
Mid-Level Technical Artist specializing in Unity mobile game UI, shaders, and real-time VFX
Mid-Level Full-Stack Software Engineer specializing in SaaS logistics and cloud-native systems
Mid-Level Software Engineer specializing in full-stack web development and cloud
Mid-level Python Backend Engineer specializing in compliance and healthcare billing automation
Mid-Level Software Engineer specializing in cloud-native microservices and event-driven systems
Junior Software Engineer specializing in C++ systems and cloud-native platforms
Mid-level SDET specializing in QA automation, API and performance testing
Senior Full-Stack Engineer specializing in growth, analytics, and funnel optimization
Mid-level Full-Stack Software Engineer specializing in cloud-native microservices and SPAs
Principal Software Engineer & Product Leader specializing in distributed systems and agentic platforms
Senior Full-Stack Python Engineer specializing in secure cloud platforms and ML systems
Mid-level AI & Backend Engineer specializing in RAG systems and scalable APIs
“Built and deployed a production LLM-powered document Q&A system using a strict RAG pipeline (LangChain-style orchestration + FAISS) to help users query large internal document sets. Demonstrates strong reliability focus through hallucination mitigation, curated offline evaluation with grounding checks, and production monitoring (latency/fallback rates) plus stakeholder alignment via demos and business metrics.”
Staff Unity Tech Lead specializing in F2P mobile live-service games
“Senior Unity Developer / Tech Lead who has shipped Unity games across a wide range of platforms (mobile, stores, WebGL, Steam). Built two full Unity game frameworks solo—a slots engine used for 100+ games and a bingo engine used for 9+ games—owning architecture, core gameplay systems, UI, performance optimization, and SDK integrations.”
Senior Game Programmer specializing in VR and multiplayer systems
“Unity VR developer with hands-on experience shipping and optimizing standalone builds for Meta Quest (and PICO). Led gameplay + networking on a Quest 3 multiplayer social VR experience (real-time sync, avatars/gestures, proximity voice), and also built a mostly solo game that blends fast-paced restaurant simulation with a night-time horror/stealth loop featuring custom AI.”
Senior C# / Unity Developer specializing in immersive AR/VR and cloud-integrated systems
“Unity/C# developer with hands-on Meta Quest shipping experience from Wren Kitchens, building a VR kitchen scale visualiser and solving tricky URP/HDRP cross-pipeline rendering issues by creating internal shader/asset management utilities. Also has solo Unity game experience including an Android/Google Play release and game jam prototyping, plus side-project work using Python/PyTorch for predictive modeling.”
Mid-level AI Engineer specializing in Generative AI and LLM systems
“Built and deployed a production-grade, multi-agent Text-to-SQL assistant that lets non-technical stakeholders query large enterprise databases in natural language. Uses Pinecone-based schema retrieval + LLM reasoning (Gemini/Claude/GPT) with a dedicated validation agent (schema/syntax checks and safe dry runs) to reduce hallucinations and improve reliability, while optimizing latency and cost via async execution and embedding caching.”