No cost, no commitment - we'll make a personal intro
CZ
Carlos Zavala
Senior Technical Designer / Gameplay Programmer specializing in Unity, Unreal Engine, and XR
DreamProjectBenemérita Universidad Autónoma de Puebla13 Years ExperienceSenior Level
Connect with Carlos
Carlos already has a relationship with Reval, so a warm intro from us gets a much better response than cold outreach.
Typically responds within 24 hours
Recommended
Already have an account?
About
Unity/C# game developer with experience shipping F2P mobile systems, including loot/reward mechanics backed by probability/rarity/economy design and validated via unit tests, code reviews, and analytics instrumentation. Has implemented server-authoritative multiplayer state sync with matchmaking/RoomID flow, network variables/RPCs, and robust disconnect + reconnection state recovery.
Hire with Reval
Find your next great hire
Our AI agents source, screen, and vet candidates for your open roles. Get qualified candidates within 48 hours.
Video Games Development with Unity3D (Mantiz Game Studios/Develop)SEI-Certified PSP DeveloperVisual Communication using Adobe Photoshop CS6 (Adobe)Microsoft Technology Associate: Software Development FundamentalsCCNA Exploration: Network Fundamentals
Senior Game Designer specializing in multiplayer systems and live service experiences
Irvine, California18y exp
Blizzard EntertainmentCarnegie Mellon University
“Gameplay systems designer with shipped AAA experience on Overwatch, including end-to-end ownership of player progression and major systems like matchmaking (role delta system cutting uncertainty/volatility by 50%) and Stadium mode round/shop + MMR/balancing systems (second-highest engaging mode). Strong in KPI/retention-driven design, player research, and telemetry-based balancing, with a UE5 Blueprint prototyping workflow built for modularity, data-driven tuning, and handoff to engineering.”
Senior Game Designer specializing in combat, AI/NPC design, and Unreal Engine
Remote, USA11y exp
BulletFarm GamesCarnegie Mellon University
“Gameplay systems designer/engineer with shipped experience across mobile RPG and co-op/AAA shooters, including full ownership of an in-game economy and multiple end-to-end gameplay systems. Strong in data-driven Unreal (C++ + Blueprints) workflows, building flexible subsystems and using simulation/telemetry (Excel/VBA, metrics tools) to tune progression, monetization, and encounter balance.”