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Carlos Zavala

Senior Technical Designer / Gameplay Programmer specializing in Unity, Unreal Engine, and XR

DreamProjectBenemérita Universidad Autónoma de Puebla13 Years ExperienceSenior Level

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About

Unity/C# game developer with experience shipping F2P mobile systems, including loot/reward mechanics backed by probability/rarity/economy design and validated via unit tests, code reviews, and analytics instrumentation. Has implemented server-authoritative multiplayer state sync with matchmaking/RoomID flow, network variables/RPCs, and robust disconnect + reconnection state recovery.

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Key Strengths

  • End-to-end implementation of F2P loot/reward systems (probabilities, conditions, rarity, economy)
  • Uses unit tests plus GitHub PR/code review workflow to ensure correctness across logic, UI, and persistence
  • Measures feature impact using analytics/custom events across seasons and reward cycles
  • Server-authoritative multiplayer state sync using network variables and RPCs
  • Live network issue handling: disconnect timeouts and fast reconnection with state restoration
  • Applies UML/design patterns/data structures to accelerate gameplay system implementation (Tower Defense)

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Experience

Game Designer / Gameplay ProgrammerDreamProject · Jan 2018 – Present
Gameplay ProgrammerNUKE Games · Jan 2018 – Jan 2019
Game ProgrammerGameloft · Jan 2017 – Jan 2018
Game DeveloperFreelancer · Jan 2013 – Jan 2017freelance

Education

Benemérita Universidad Autónoma de Pueblabachelor, Computer Science Engineering (2013)

Awards

  • 2nd Place winner - Rush Gaming 2019 Edition (Chollulu)
  • Finalist - Video Games National Contest MX 2018 (Super Catscape)

Languages

SpanishEnglishJapanese

Certifications

Video Games Development with Unity3D (Mantiz Game Studios/Develop)SEI-Certified PSP DeveloperVisual Communication using Adobe Photoshop CS6 (Adobe)Microsoft Technology Associate: Software Development FundamentalsCCNA Exploration: Network Fundamentals

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Carlos ZavalaSenior Technical Designer / Gameplay Programmer specializing in Unity, Unreal Engine, and XR