Pre-screened and vetted in New York.
Mid-Level Software Developer specializing in test automation and AI tooling
Mid-level Robotics & Software Engineer specializing in ROS 2 autonomy and ML
“Master’s-level IoT course project that the candidate helped evolve into a research lab effort by “ROSifying” a soil-fertility detection rover (autonomous navigation within a GPS geofence, sensor fusion, and rover-to-base-station telemetry via NRF24 to a Raspberry Pi dashboard). Also built a ROS/Gazebo vision-based teleoperation system using a SigLIP hand-gesture model mapped to geometry_msgs/Twist, and improved stability by instrumenting and filtering a latency-prone perception-to-control pipeline.”
Junior Full-Stack Software Engineer specializing in web and mobile applications
“Full-stack engineer with startup experience who owned an end-to-end rebuild of a production analytics page at VideoNest (Next.js/TypeScript frontend, FastAPI/Python backend, Postgres), including third-party data ingestion/sync and query/index optimization; the feature reached 2,500+ users and received positive feedback from large clients. Also built a habit/community mobile app (Celeri) with near-real-time step updates using polling and UI optimizations like pagination and selective re-rendering.”
Junior software developer specializing in data analytics and machine learning
“Entry-level software engineer who independently built an AI-powered feedback aggregation and analytics dashboard end-to-end using Cloudflare Workers, D1, and React. Stands out for combining serverless backend design, LLM-based categorization, and thoughtful UI/UX polish, with a practical approach to production debugging and data reliability.”
Mid-Level Full-Stack Software Developer specializing in cloud-native web applications
“Capgemini engineer with hands-on ownership of production TypeScript backend integrations and loyalty-platform modernization. Built AWS event-driven microservices (SNS/SQS/Lambda) with GraphQL vendor calls and DynamoDB persistence, emphasizing reliability patterns like retries and idempotency; reports ~25% response-time improvement after migrating/optimizing services and workflows.”
Senior Backend Software Engineer specializing in Python, Kubernetes, and cloud migrations
Mid-level Full-Stack Software Developer specializing in FinTech and Healthcare IT
Mid-level Full-Stack Engineer specializing in microservices and cloud-native systems
Mid-Level Software Engineer specializing in backend, microservices, and cloud platforms
Senior Data Engineer specializing in ETL/ELT pipelines and data integration platforms
“Data engineer/software engineer who led an end-to-end ETL/ELT pipeline at Pearson processing millions of rows of student data nightly, including client-side data prep/validation, SFTP/API ingestion, staging-based SQL validation/transforms, and production loading. Built reliability features like configurable per-client validation thresholds, detailed reporting, concurrency throttling via a custom queue, and multi-source merge/backfill logic to keep nightly loads running even when sources fail.”
Junior Full-Stack Software Engineer specializing in Node.js microservices and React
“Backend engineer who has shipped both high-throughput real-time systems and production LLM/RAG features. Built a database-free, local-first messaging service (Node/Express/Socket.IO) achieving ~1,500 msgs/sec at <25ms p95, and implemented a Go-based RAG recommendation pipeline with strict JSON/schema validation, catalog grounding, fallbacks, and eval loops that cut hallucinations to ~1–2% while reducing LLM costs ~60%.”
Mid-level Full-Stack Software Engineer specializing in Generative AI and cloud platforms
Senior Full-Stack Engineer specializing in healthcare automation and distributed systems
Mid-Level Full-Stack Software Developer specializing in Java/Spring and React
Mid-Level Full-Stack Software Developer specializing in web apps and FinTech
Senior Full-Stack Software Engineer specializing in cloud-native SaaS platforms
Senior Backend Engineer specializing in Python microservices and cloud-native systems
Mid-level Game Developer / Software Engineer specializing in Unity and Unreal gameplay systems
Mid-Level Software Engineer specializing in cloud-native microservices for logistics and compliance
Entry-level Software Engineer specializing in backend and cloud systems
“Backend engineer who built and scaled a zero-to-one social product backend using Supabase (Postgres, Edge Functions, Auth, Realtime) plus Neo4j for graph-based friend recommendations. Demonstrates strong production rigor: staged rollouts with metrics, incident rollback/postmortems, and complex schema refactors using expand-contract/dual-write with reconciliation and feature flags. Notably proactive about edge cases like geo-boundary realtime delivery and idempotent retry safety.”
Senior Unity Developer specializing in gameplay systems, performance, and graphics
“Unity/C# gameplay engineer who built a designer-driven, remotely configurable ability system using JSON configs hosted on PlayFab, including runtime tracking and pooled VFX to handle frequent casts. Has shipped contract VR/AR work (HTC Vive, HoloLens) with strong performance focus (90 FPS) and also understands mobile live-service constraints like KPI integrations, memory/build size, and battery/CPU optimization.”