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Ruslan Krasikov

Senior Unity Developer specializing in gameplay systems, performance, and graphics

New York, NYSenior Unity Developer11 years experienceSeniorVideo GamesMobile GamingSoftware Development
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About

Unity/C# gameplay engineer who built a designer-driven, remotely configurable ability system using JSON configs hosted on PlayFab, including runtime tracking and pooled VFX to handle frequent casts. Has shipped contract VR/AR work (HTC Vive, HoloLens) with strong performance focus (90 FPS) and also understands mobile live-service constraints like KPI integrations, memory/build size, and battery/CPU optimization.

Experience

Senior Unity DeveloperSolan Games
Senior Unity DeveloperTen Square Games
Unity DeveloperKamaGames Studio
Unity DeveloperReal Geo Project
Software EngineerLogstream
Independent DevelopmentOloo

Education

International University “Dubna”master, System Analysis and Management
International University “Dubna”bachelor, Informatics and Computer Engineering

Key Strengths

  • Designed a general-purpose, designer-configurable ability system in Unity/C#
  • Live-tunable gameplay configs via JSON stored on PlayFab (no app update required)
  • Scalable runtime tracking of active abilities/effects using hash maps and active sets
  • Solved frequent-cast VFX issues with active-state tracking and pooled instantiation
  • Improved iteration speed by enabling designers to create/modify abilities without developer implementation
  • Cross-platform performance awareness across VR/AR and mobile (GPU, memory, CPU/battery constraints)

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Languages

EnglishRussian

Skills

.NETAngularJSC#C++FirebaseJenkinsJavaScriptPerformance optimizationSQLUnreal EngineUnityWeb developmentAbility systemsAR developmentAsset pipeline optimization