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Ruslan Krasikov

Senior Unity Developer specializing in gameplay systems, performance, and graphics

Solan GamesInternational University DubnaNew York, NY11 Years ExperienceSenior LevelWorks Flexible

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About

Unity/C# gameplay engineer who built a designer-driven, remotely configurable ability system using JSON configs hosted on PlayFab, including runtime tracking and pooled VFX to handle frequent casts. Has shipped contract VR/AR work (HTC Vive, HoloLens) with strong performance focus (90 FPS) and also understands mobile live-service constraints like KPI integrations, memory/build size, and battery/CPU optimization.

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Key Strengths

  • Designed a general-purpose, designer-configurable ability system in Unity/C#
  • Live-tunable gameplay configs via JSON stored on PlayFab (no app update required)
  • Scalable runtime tracking of active abilities/effects using hash maps and active sets
  • Solved frequent-cast VFX issues with active-state tracking and pooled instantiation
  • Improved iteration speed by enabling designers to create/modify abilities without developer implementation
  • Cross-platform performance awareness across VR/AR and mobile (GPU, memory, CPU/battery constraints)

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Experience

Senior Unity DeveloperSolan Games · Jan 2025 – Present
Senior Unity DeveloperTen Square Games · Jan 2021 – Jan 2024
Unity DeveloperKamaGames Studio · Jan 2018 – Jan 2021
Unity DeveloperReal Geo Project · Jan 2016 – Jan 2018
Software EngineerLogstream · Jan 2015 – Jan 2016
Independent DevelopmentOloofreelance

Education

International University Dubnamaster, System Analysis and Management
International University Dubnabachelor, Informatics and Computer Engineering

Skills

Languages

EnglishRussian

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Typically responds within 24 hours

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Ruslan KrasikovSenior Unity Developer specializing in gameplay systems, performance, and graphics