Mid-level QA Engineer specializing in Unreal Engine automation for VR
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QA/automation engineer at Meta focused on VR/MR software quality for the Oculus Mixed Reality Toolkit in Unreal Engine. Built and maintained automated coverage using Gauntlet and Cypress, including device-level Quest validation and CI/CD gating (PR, nightly, release). Known for reducing flakiness by decoupling tests from real hardware and for quickly isolating Quest 3 OS movement issues to a specific Meta Movement SDK component with strong diagnostic artifacts.
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