Pre-screened and vetted.
Executive engineering and product leader specializing in SaaS, cloud, and telecom
Senior Unity Engineer specializing in XR, UX, and interactive prototyping
Senior Software Engineer specializing in real-time C++ systems and low-latency telemetry
“LLM/agentic systems practitioner who partners directly with customers to productionize prototypes end-to-end—defining business-aligned metrics, building evaluation datasets, and shipping monitored, cost-bounded inference APIs on AWS Lambda. Notably delivered a vehicle damage classification system that cut manual review by 40% and stabilized agent workflows by instrumenting state transitions to uncover and fix a race-condition-driven skipped tool call.”
Staff Software Engineer specializing in Healthcare IT and mobile platforms
Senior Software Engineer specializing in Unity, multiplayer networking, and AI/LLM integration
Senior Software Engineer specializing in Unity/C#, AI/LLM, and cross-platform mobile/VR
Senior Software Engineer specializing in AI for Healthcare and Enterprise SaaS
Senior QA Test Analyst specializing in game and service testing
“Game QA/automation tester with experience at Blizzard, Bossfight Entertainment, and Netflix, spanning manual-to-automation transitions, Selenium/C# UI automation, and CI/CD nightly reporting via TestRail. Known for an end-user-driven test strategy, strong defect isolation (including crash dumps), and cross-functional test planning that influenced multiplayer UX/design decisions.”
Staff/Principal Cloud Infrastructure Engineer specializing in Kubernetes and OpenStack
“Platform/backend engineer focused on Kubernetes at scale: built a Java control-plane service for multi-region cluster provisioning/monitoring/upgrades using Kafka-driven async workers, and solved peak-load provisioning failures by eliminating blocking I/O and dynamically scaling consumers. Also shipped an LLM-assisted Kubernetes troubleshooting/remediation feature that pulls Prometheus logs/metrics into prompts and uses guardrails (confidence thresholds + human-in-the-loop) to prevent risky actions.”
Mid-Level Software Engineer specializing in cloud-native backend systems and FinTech
Senior Software Engineer specializing in Python and AWS cloud backend systems
Mid-Level Software Engineer specializing in AWS data infrastructure and pipeline automation
“AWS-focused software engineer who built a self-serve ETL pipeline scheduling service for non-engineers, including automated CloudFormation-based onboarding that cut setup time from 2–3 weeks to ~5 minutes. Strong in production reliability and customer-facing data platforms (EMR/DynamoDB/Lambda), with examples spanning pagination at scale, cross-table consistency, and phased rollouts to improve Parquet log SLAs.”
Senior B2B Digital Marketing Manager specializing in AI-driven demand generation
Senior Software Test Engineer specializing in cross-platform QA and data-driven testing
Senior QA/Test Engineer specializing in cross-platform testing and identity, automotive, and consumer apps
Senior Machine Learning Engineer specializing in conversational AI and Generative AI
“ML/AI engineer with experience at Uber and Scale AI, focused on customer service automation across both classical NLP and generative AI systems. Has owned systems from experimentation through production on AWS, including LLM fine-tuning, RAG optimization, safety evaluation, and internal Python platform tooling that improved consistency and engineering velocity.”
Mid-level Backend & Reliability Engineer specializing in AWS, Kubernetes, and automation
“Meta engineer focused on reliability/operations tooling who built a unified real-time health dashboard and scalable telemetry pipelines (AWS + Datadog) for thousands of devices. Also shipped an internal LLM-powered knowledge assistant using RAG over wikis/runbooks/logs with strong guardrails and a rigorous eval loop that drove measurable accuracy improvements via automated doc ingestion and embedding updates.”
Senior Software Engineer specializing in Unity game development, multiplayer networking, and VR
“Unity/C# gameplay engineer from Roku who led and shipped a cross-platform real-time multiplayer system spanning Meta Quest VR and iOS/Android, including AI/LLM-driven NPC behavior. Reported strong post-launch outcomes (+40% VR retention, +25% engagement) with stable networking (server-authoritative, delta compression/prediction) and robust debugging/observability via logging and replay tools.”
Mid-level Software Engineer specializing in AR/VR accessibility
“Spatial computing software engineer focused on making Apple Vision Pro/visionOS accessible, including building VoiceOver and Live Captions features. Debugged a complex Live Captions issue involving dual audio inputs during FaceTime screen sharing by leveraging iOS implementation docs and creating concurrent audio sources; also has safety-critical testing experience from train control systems and is interested in pivoting into robotics.”